Bauul Posted March 29, 2017 1 hour ago, FuzzballFox said: Yeah I only made it last night as an experiment on that style :) Tried a couple textures by Nightmare too based on the Gothix stuff to mix it up a bit~ I know it resembles certain things but yeah that was the idea to see if I could emulate it a bit without straight off copying! Ah ok! I was worried for a second I'd unconsciously lifted the idea from something else. When I know for a fact I consciously borrowed the style from Brigandine. :D 1 Share this post Link to post
Fuzzball Posted March 29, 2017 Yup just an test :) Did a couple things like trying out the rails being attached to the lower metal instead of just "jutting out" the rock for no reason. 0 Share this post Link to post
Dragonfly Posted March 29, 2017 (edited) Nice blues, Eris. I have good news for anyone who cares about Skulldash. Me & Remmirath have just finished porting it (and the Skulltag resources it uses) to GZDoom. No more will you be forced to use an obscure in-development beta version of Zanronum! \o/ In addition to this, lots of minor issues have been fixed in every single map, and over eight new maps are either complete or in progress currently, including maps by me, Remmirath, Dreadopp & Tormentor667. If you're interested in contributing, please send me a message. I'd love it if more mappers join in! :) Edited March 29, 2017 by Dragonfly 10 Share this post Link to post
croma Posted March 30, 2017 I'm just learning how to do some stuff. Always learning. 3 Share this post Link to post
RjY Posted March 30, 2017 5 minutes ago, croma said: [ image ] I'm just learning how to do some stuff. Always learning. Cute map. May I suggest: in a maze such as that, some "sight gaps" (that allow glimpsing but not traversing) between physically nearby but separate sectors may improve the playing experience. Height differences too so the whole thing isn't on one floor level. Suggest looking at some of the cave areas in BTSX (e.g. southwest section of E1M19) for layout inspiration. 0 Share this post Link to post
Devalaous Posted March 30, 2017 (edited) Im a rude kinda guy 13 hours ago, Eris Falling said: geez what's this guy's problem I'm disappointed you didn't let it kill you, then I could have made a joke about how he blue you away 6 Share this post Link to post
Gez Posted March 30, 2017 Is it like "My Fav" from JPCP? If you use the "no" switch you're instakilled? 1 Share this post Link to post
antares031 Posted March 30, 2017 1 hour ago, Gez said: Is it like "My Fav" from JPCP? If you use the "no" switch you're instakilled? Exactly. I was inspired by that "Do you like Caco?" question from JPCP. Pressing no will not kill the player instantly, but it'll be something completely different. ;) 2 Share this post Link to post
Tristan Posted March 30, 2017 Answer no for the John suitepee experience? 2 Share this post Link to post
franckFRAG Posted March 30, 2017 (edited) Reply from John Suitepee : NO edit, oh grilled xD 3 Share this post Link to post
Avoozl Posted March 30, 2017 I am not ashamed to admit that I would activate god mode before selecting yes. 1 Share this post Link to post
galileo31dos01 Posted March 30, 2017 I would take some pills before choosing any option 1 Share this post Link to post
RjY Posted March 30, 2017 7 hours ago, Devalaous said: I'm disappointed you didn't let it kill you, then I could have made a joke about how he blue you away 9 Share this post Link to post
joe-ilya Posted March 30, 2017 21 hours ago, Eris Falling said: geez what's this guy's problem I don't get it... 0 Share this post Link to post
yakfak Posted March 31, 2017 have been sitting around scribbling out classicky maps with low linedef count not so much a DTWID style-guide thing as it is a weird-ass TNT gimmick map thing I kinda wanna release a few maps that argue in favour of totally hideous level aesthetics 10 Share this post Link to post
Crunchynut44 Posted March 31, 2017 I love it when a map layout practically draws itself. Roughly only 2 hours work! 6 Share this post Link to post
RjY Posted March 31, 2017 1 hour ago, yakfak said: I kinda wanna release a few maps that argue in favour of totally hideous level aesthetics Please do -- the "messy mid-nineties" style, made entirely from (or at least only augmented by slight modifications to) stock textures, and made without the improvements in thematic consistency brought about by 3D preview, is one of my favourites. 1 Share this post Link to post
sincity2100 Posted March 31, 2017 On 3/29/2017 at 3:26 AM, joe-ilya said: Finished detailing : Wow,you start to improve 2 Share this post Link to post
Jimmy Posted March 31, 2017 It does look pretty cool, I really dig the "natural" shapes and texture choices here. The flats and textures all gel together nicely. Just PLEASE get a better waterfall texture! FIREBLU doesn't work just because it's 50% blue - get some WFALL# textures, add them in as textures, and every port should animate them immediately. 4 Share this post Link to post
DoomKnight1984 Posted March 31, 2017 (edited) The nostalgic "Cat and Mouse" map of Doom 64, a few seconds before being killed by a Cyberdemon. 2 Share this post Link to post
axdoomer Posted March 31, 2017 WTF Zandronum? It's not even April 1st yet! 0 Share this post Link to post
Fonze Posted March 31, 2017 Yesterday was all pipe-smoking-ninja avatar day! 0 Share this post Link to post
axdoomer Posted March 31, 2017 1 hour ago, joe-ilya said: It is if you think about timezones. I guess in Australia. It could check the local time on the user's PC instead. 0 Share this post Link to post