esselfortium Posted September 3, 2011 EPISODE 1 RELEASE THREAD: http://www.doomworld.com/vb/wads-mods/62529-back-to-saturn-x-episode-i-released-0-99f-various-updates-for-odamex-night/ --- Original project announcement post follows: Back to Saturn X is a megawad. A really, really big megawad. It's entirely decked out with a pack of all new, (mostly) never-before-seen textures, primarily by Esselfortium with some much appreciated work from Ptoing and Xaser. It's inspired by Quake 2, Doom 64, Darkening E2, Suspended in Dusk, The Plutonia Experiment, and Alien Vendetta all at the same time. Levels are being designed by a hand-picked team that's so large, it'd actually be silly if I were to write a list of all of them. (I was originally going to, but the sentences were really getting out of hand.) So, here are just a few of the BtSX mappers to start out with, for now. Esselfortium Mechadon Vader Tango Ed Xaser Don't touch that dial! Stay tuned: in the coming weeks, there will be lots more information about Back to Saturn X, a vanilla-compatible megawad. Update 09/05/11: More pictures, more names http://www.doomworld.com/vb/post/1008399 Update 09/10/11: Even more pictures, even more names http://www.doomworld.com/vb/post/1010204 Update 09/22/11: Did somebody say episode 3? And.. also some other stuff? http://www.doomworld.com/vb/post/1013646 0 Share this post Link to post
Tango Posted September 3, 2011 wait. did you say vanilla-compatible? how is this possible?!?!?! 0 Share this post Link to post
Joshy Posted September 3, 2011 Yeah baby yeah! Oh, um.. when will this be released? 0 Share this post Link to post
NiuHaka Posted September 3, 2011 Wow! This looks amazing. This is going to be one of the few megawads i've ever downloaded. 0 Share this post Link to post
Tango Posted September 3, 2011 Grain of Salt said:Looks excellent. I especially like the claus1024 style soft blues. Who made the new palette? Also, what's the gameplay like? essel is responsible for essentially everything graphics-wise. gameplay really varies between maps, though i don't think so much that it's inconsistent. quite varied. 0 Share this post Link to post
kmxexii Posted September 3, 2011 Blessed are the mappers. Looks like excellent stuff. 0 Share this post Link to post
A.Gamma Posted September 3, 2011 this is looking incredibly awesome! (and I can't believe it's vanilla compatible) 0 Share this post Link to post
fullmetalvaran33 Posted September 3, 2011 This is so awesome! I can't wait for this to be released :) 0 Share this post Link to post
Guest DILDOMASTER666 Posted September 3, 2011 Joshy said:Yeah baby yeah! Oh, um.. when will this be released? Fuckin' never 0 Share this post Link to post
Snakes Posted September 3, 2011 There'll come a day where I contribute in a project like this. Hopefully sooner than later! Teehee. 0 Share this post Link to post
Memfis Posted September 3, 2011 Not sure about that blood (lava?) texture, looks too much like a carpet... The rest is mind-blowing. 0 Share this post Link to post
Alfonzo Posted September 3, 2011 What, my powers of clairvoyance have come true? Well what the hell did I tell you? Stand back everyone, this is going to be big! 0 Share this post Link to post
DeathevokatioN Posted September 3, 2011 These shots look so amazing... I hope I get the time to contribute to this. :) 0 Share this post Link to post
zap610 Posted September 3, 2011 The textures are used so well, they go so much farther than useless detail. This should be what mappers aim for, regardless of the port. 0 Share this post Link to post
GreyGhost Posted September 3, 2011 Looks impressive, I'll be keeping an eye on this one. 0 Share this post Link to post
Jimmy Posted September 3, 2011 Oh god YES. I've been waiting for this. XP Are you looking for extra mappers, by any chance? :P 0 Share this post Link to post
hawkwind Posted September 3, 2011 Really looking forward to this. If playtesters are needed ... 0 Share this post Link to post
Katamori Posted September 3, 2011 Essel, you are always epic! I think, you don't have much time to make maps, but when you have, you make something gigantic stuff! What sourceport would you like to make it? I mean, which source port will be the best choose to run it? 0 Share this post Link to post
Walter confetti Posted September 3, 2011 esselfortium said:a vanilla-compatible megawad. Seriously, this is pure awesomeness. 0 Share this post Link to post
Phml Posted September 3, 2011 That looks very cool, and for once I can say that with a straight face rather than silently thinking "but holy damn, there's a lot of visual clutter and crampedness in there, I bet it'll play like crap". It's all very neat and pretty, and those new textures look great. That said, I have to say the names associated with the screenshots don't inspire me with much confidence, as many have a history of releasing great looking maps with average/poor gameplay. Here's hoping you've got a bunch of awesome playtesters in that list too long to name so this wad ends up more like PL2 than Helcore 2.0. 0 Share this post Link to post
NaturalTvventy Posted September 3, 2011 Lookin' forward to this one, needless to say :) 0 Share this post Link to post
TimeOfDeath666 Posted September 3, 2011 So it's a really really big megawad. Does that mean there are 32 maps and the maps are really big? Or does it mean there are way more than 32 maps? or does that mean the filesize is really big? Also, how many maps are finished? 0 Share this post Link to post
DaniJ Posted September 3, 2011 This looks seriously epic, can't wait. The only thing I don't like are those strange white brush strokes in the sky of shot6, what are they? I find them really distracting... 0 Share this post Link to post