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458 files

  1. Alpacalypse

    A horde of evil alpacas have taken over a city.

    18 downloads

       (11 reviews)

    Submitted

  2. Abyssal Speedmapping Sessions: Session 1

    4 maps made during the first Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

    - Lava fortress in a hellish canyon - Techbase heavily warped by Hell's influence - Food themed :P

    No-one chose food themed for some reason.

    51 downloads

       (5 reviews)

    Submitted

  3. Brotherhood of Ruin: The Lost Temple

    A Large single map for DOOM2, taking place in an ancient temple complex swarming with hellspawn. Occasional switchhunt might occur as the map isn't very linear. Be warned and pay attention to the surroundings of the map. ;)

    74 downloads

       (35 reviews)

    Submitted

  4. Cavern

    REQUIRES ZDOOM OR A ZDOOM BASED PORT!

    Another wad from me, this one is set in a small cavern which also leads to what appears to be a part of an UAC Base.

    Has support for Deathmatch and Player starts only for coop.

    And also has the difficulty settings implemented.

    19 downloads

       (9 reviews)

    Submitted

  5. AEODLite

    Yet another AEODish mod, created from scratch, based on my tartarus 3 replacers, many original stuff. Features: -Over 40 new weapons, 140 new monsters, all well tested and balanced. -Monsters are faster and smarter, more unpredictable, many of them they also move like players(with acceleration). -Randomized enemy health. -Custom gore that based on other's work, very messy. -Hires sound fx and brightmaps included. -Gain gift points and trade them for random stuff. -Doom builder ready, all stuff are categorized.

    Please see readme for bestiary and credits.

    29 downloads

       (7 reviews)

    Submitted

  6. Ciudad Maldita (Cursed City)

    Well, boys, this map can look like a shit in the beginning, but later changes for the better, ok?

    15 downloads

       (8 reviews)

    Submitted

  7. Arxangels

    New cooperative wad. A lot of monsters, traps and secrets in 12 new levels with interesting gameplay and design are awaiting you!

    54 downloads

       (20 reviews)

    Submitted

  8. Bossed

    "Bossed" is a small wad that contains 5 maps for Doom 2 using lots of ACS scripts, so it's designed only for ZDoom. In each map there's a boss encounter at the end. New monsters are included from Realm667 Beastiary and most of Skulltag's monsters.

    The Story You (Doomguy) have gone through many hellish invasions without having cruel problems. You are a legend. You're one of a kind. This is what attracted hellish species from another dimensions.

    A group of 5 monsters who call themselves "The Elite 5" wanted to challenge you, so they started to invade the earth just as every time hell did in the past. However, it is mentioned that they are not like any monsters you've faced them before.

    The maps are hard after the beginnings and gameplay could take more than 1 hour.

    49 downloads

       (12 reviews)

    Submitted

  9. Coop Zombies

    A mod intended to make cooperative and survival play more Fun. If you happen to die and don't gib, your corpse will after a few seconds start making noises and get back up, hostile to other players or anything that might hurt it, and it has whatever weapon you died with. If you are a wuss or simply had no weapons and died with fist, chainsaw, or a pistol, then there is a small chance of very high amounts of additional Fun. Furthermore, a zombie can revive other monsters, can't be a target for infighting, and will summon screamy bomb people upon its death. Furthermore, fist, chainsaw, and pistol zombies can summon those whenever they feel like it.

    11 downloads

       (3 reviews)

    Submitted

  10. arttu98's DM level - Techbase

    This is my first "finished" map I have done. It's a Deathmatch level placed in a techbase.

    6 downloads

       (0 reviews)

    Submitted

  11. Compound.

    To be played with: WTP.wad and Inc_V4.wad for best experience. The tunnel at the old incubation labs led to this old UAC compound. The compound has, of course, recently fell into hell's hands. It is clear what you need to do: Find the yellow key hidden within the storage area, then escape into the sewers. How you take on this task is up to you, I have designed it to accommodate multiple strategies and gameplay choices as well as optional areas of the map.

    11 downloads

       (5 reviews)

    Submitted

  12. Cadaveric Incubator of Endoparasites (Cadaver for short)

    This map originally started as an outlet for my flesh texture fetish: I always felt that the flesh textures were a bit underused in this day and age, so I decided to go a bit overboard. About partway through I decided to throw a DeHackEd patch in to spice things up: it doesn't change things too much, but keep on your toes. :-)

    The map occupies the MAP01 slot and has an infested nukage compound theme. There's new textures, music, and of course the DeHackEd patch. Enjoy!

    Oh, and Cadaveric Incubator of Endoparasites is the name of one of my favourite, songs, in case you were wondering. =D

    22 downloads

       (14 reviews)

    Submitted

  13. City Assault

    During an assault into an infested city, a group of marines were pinned down by a Cyberdemon. You are sent with an armoured convoy to rescue these marines, but the convoy got ambushed. You escape, but you need to proceed on foot. Jumping is required to finish this level.

    84 downloads

       (65 reviews)

    Submitted

  14. Incarnate

    Short map I made, provides a little bit of challenge to the player.

    23 downloads

       (15 reviews)

    Submitted

  15. airbase (unfinished)

    your job is to aid the marines through the UAC compound to halt the demon assault.

    17 downloads

       (12 reviews)

    Submitted

  16. The Abaddon

    This is one of the first few map I made for Doom 2 back in 2010. It's a medium sized, hellish themed map which shouldn't be too difficult to beat. This was originally supposed to be part of a PWAD that I am currently working on; but it isn't on par with my other maps anymore so I decided to scrap it and replace it with something else. I'm uploading it on here as a single level WAD and hopefully you guys like it.

    24 downloads

       (15 reviews)

    Submitted

  17. Another Screamer V1

    Just a screamer map. Planning on using my scripts for my other wads. Other can use the scripts too :)

    14 downloads

       (6 reviews)

    Submitted

  18. The Core

    A large, detailed UAC base, with some Hell stuff A remake of an unreleased map of mine, It turned into an experiment to see what I could do with some of the newer features gzdoom has, like UDMF and 3d floors.

    19 downloads

       (11 reviews)

    Submitted

  19. A Marine's Last Stance...

    The legend of the Gold storyline continues after you find out your girlfriend has tried to kill you back in Desert Paradise. Moving forward you go towards a castle located in the desert and you enter the place. Now in order to escape this place you must go through the gauntlet of hell against various enemies to escape. After that a surprise awaits you as this now becomes a marine's last stance.

    24 downloads

       (14 reviews)

    Submitted

  20. Administration Center

    An underground administration center. Small map to test my speedmaping skills. Expected resistance: 100 monsters.

    38 downloads

       (20 reviews)

    Submitted

  21. Crude 2: A polittycally semi-corect magical adventure!

    A little jokewad, done in boredom. How the infamous grezzo 2 will appears without the stolen stuff and the blasphemous stuff that makes cries hard the poor zdoom forums kids? Here's my answer... Also, this contains fabolous italian youtubers pictures like fraws (the guy who rewieved and make me know this infamous mod...), zeb89 (a dude who plays "games of shit", like Skyrim LOL) and the internet christian super-star Matteo Montesi AKA the Prophet...

    42 downloads

       (11 reviews)

    Submitted

  22. Bloodriver Outpost

    An Outpost built at the side of Bloodriver.

    15 downloads

       (5 reviews)

    Submitted

  23. Beyond Reality

    There is a dimension, a dimension full of nonsense and surrealism. It is a place where crates are out to kill you, and a place where logic jumps off a bridge. A journey into a wondrous land of ludicrosity, your next stop: Beyond Reality!

    This WAD is playable on zdoom, skulltag, and zandronum, OpenGL is recommended to remove palette issues on some textures.

    129 downloads

       (89 reviews)

    Submitted

  24. Combat Shock 2

    7 new slaughtermaps. Hard enough to turn you into a combat wounded veteran. Use pr/gl-boom+ for best performance. Complevel 9 or die!

    313 downloads

       (58 reviews)

    Submitted

  25. Atomic Attack

    On August 4th, 2219, Doomguy decided to return to the old UAC phobos base, for old times' sake. Then he realized that, for some reason, everyone there was incredibly stupid and horny for imps. Then he decided to go back to hell for no reason, but when he entered the portal, whet he found wasn't hell. It was much, much worse.

    My 16-level masterpiece. This is a cacoward winner for sure.

    2 months ago, my first submission to /idgames was met with critically scathing reviews. Ever since then, I worked day and night to produce something infinitely better. And I mean that.

    DISCLAIMER: Even though this WAD contains MP3s, they are not copyrighted. Some maps use SLIGE textures, but they aren't straight SLIGE maps.

    5422 downloads

       (126 reviews)

    Submitted

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  • File Reviews

    • By PsychEyeball · Posted
      One of the earliest community projects to be compiled, Community Chest is a 32-map joint effort from many mappers in 2003. The rules: use only stock textures. The sky is the only limit. (Ok, or Boom's engine limits)   This WAD is a good time capsule to be reminded of what the Doom community was cooking in the time, but for many, including myself, it will not be a good Doom experience. These maps have not aged gracefully for the most part and favor long, sprawling and obtuse switch hunts where the goal is figuring out what exactly the author of the map wants you to do. With a few exceptions, the combat doesn't pop in a satisfying way and when it brings up the heat, it oftens does in an unfair manner.   The number one negative of this WAD is that maps are often way too long and outlast their welcome. It feels as if many mappers wanted to deliver their magnum opus and go for the giant, epic level with many different paths and things to do, but sadly, these levels do not know when to quit and they progressively get more and more aggravating. Use3D (Maps 12, 13), Kaiser (Maps 10, 15, 26) and Sphagne (Maps 21, 23, 27) are likely the prime offenders of this rule, the latter of which also loves to include extreme resource depravation to the mix to make the proceedings even longer than they need to be.    Unfortunately, not even the smaller maps can lift the WAD above mediocrity for a single reason: a lot of the smaller maps fail to leave any kind of impression to the player, as they are a little too by the numbers and forgettable. Most of Bad Bob's output feels interchangeable (Maps 4, 8, 9), I can't remember anything about Alex Parsons' levels apart from them being short (Maps 3, 11) and Gene Bird's maps, while mostly inoffensive, look outright primitive even for 2003 (Maps 7, 32, 19, 28). This would be forgiven if the levels had good action, but the encounter design mostly feel random and scattershot, killing any chance they will stick in your memory for a good reason.   Sometimes, the WAD decides to get a little more quirky and maps decide to do their own thing. This leads to either successful moments or disaster. Ultimate Doomer's map 1 might be the single worst way to start a megawad, leading you on a mostly pistol-only journey where one will be expected to pistol cacodemons and mancubi to death. In Map 20, the purpose of invading a demon base to plant a bomb and escape in 2 minutes is very tantalizing, but Ultimate Doomer's random use of voodoo dolls standing around the base partially ruin what could have been a great level. Metabolist offers the finest slice of action in the whole WAD, filling up a micro-map with no less than a demon army. (Map 14) The proceedings only take about 3 minutes, but the carnage leaves you refreshed. Archvile46 offers the most explosive map opening in the WAD (Map 25), but the infinitely tall monsters make this first fight utterly miserable to get your footing on, all while having minimal weaponry and ammo. Elsewhere, Thomas van der Velden goes for a more charming approach, with a laid back romp through a quaint and nicely decored police station (Map 2) and a cordial Icon of Sin fight with a cute gimmick (Map 30). Magikal (RIP) serves us Map 6, which is more of a "puzzle" map. However, the solution to most of the "puzzles" revolves around pushing everything until something happens, then find out what happened.   Speaking of Magikal, we now have to adress the elephant in the room: Map 29 - Citadel At The Edge of Eternity.   Many maps in CC1 try to be a magnum opus and fail miserably. However, this map is 100% deserving of the moniker; this is a painstakingly crafted level which is gargatuan, breathtaking, and also completely infuriating. No part of Citadel is obvious or easy; you're thrown in a world where most of Doom's rules don't apply. Anything can be a switch leading toward the next step and the encounters are brutal, especially on a pistol start. The citadel and the outer mountains are full of monsters who will constantly hound you no matter where you are outside. Revenants hide inside guard towers spread all over the citadel. Highlights of the map involve: a giant tunnel with stealthy chaingunner hideouts, a daring strafe-run sequence where you must run amok the entire side rempart, the agonizingly slow elevator puzzle room and the impressive, yet buggy 3D bridges that spiral upon themselves. The most impressive combat showcase happens once you use the red key: you're set upon the bottom of a massive fortress rempart filled with countless hitscanners while sideways cages of hell knights and revenants pelt you with projectiles. It's like fighting a major war all on your own and even if you had super weapons (which you won't have on a pistol start) they'd be useless against the fortifications the demons have set. Progress in this map is often glacial, with you having to give your all to gain every inch and it'll often come to a complete halt as you're stuck figuring out what the next step is. Like in Map 6, Magikal has many diabolical "puzzles" that will leave you scratch your head pondering how would anyone find this naturally. It took me almost 4 hours to beat this map on my first try on UV difficulty, with gratuitous saving and reloading. By the time I was done, I was tired, exhausted and filled with a certain form of impotent nerd rage as I was pondering what the hell I just played. I can't help but be amazed at what Magikal accomplished, as this map is definitely a one of a kind that no one has come close to match in terms of overall scope (Eviternity 2's MAP 36 might be the closest sibling this map has). On the other, I didn't enjoy playing most of this map and I can't imagine anyone will enjoy it either.   So in the end, many of CC's maps are unecessarily bloated, some are featureless and in this 32-map pack, I can say I liked about 6 maps in total. Many of these maps have a certain hustle that warrant respect, but respect doesn't always translate to fun gameplay. If you like your maps to be on the exploratory side, you will likely find something to like in this map pack as many maps fill this bill. But the action in this WAD is either turgid or way overclocked for the common Doom player. Approach at your own risk.
    • By video_ouija · Posted
      Simply put, masterpiece.
    • By Cruduxy Pegg · Posted
      This wad is different from any other mapset you'll play. some maps are very good with gimmicks and creativity you won't find in other mapsets.. other mapsets are  the most annoying puzzle hunts in gigantic maps you'll ever see as well. actually the bigger maps were usually easier to finish quickly than smaller ones, the small ones were usually padded to high heaven with stupid progression, keys and annoying as hell build the stairs switch hunts. If you want to play it I highly recommend just using a guide or cheat using doom builder as the dumbest puzzles in this wad are usually switches you don't even know exist (like an x on a random wall on a gigantic castle to continue).   I didn't play this mapset to the end either, the last third of this mapset is very annoying and I only enjoyed like 2 of those maps before quitting on that almightly annoying map26 which goes on and on and when you think you finally found the exit it takes you to a trip in time to what seems like a re-imagination of the most annoying map in Enigma (I don't hate Flynn's maps, actually I like his master levels and a lot of maps in engima).   Sadly I didn't get to experience the legendary reputations of map27 and 30 but I don't think I want to even try.   Note: This isn't the first time I played the first half of this mapset, previously it was in multiplayer and it was still very annoying to play and most players gave up in the last third of this as well.
    • By costadevale · Posted
      It may not have that "id essence" the original DTWID has, but it has a level of abstractness that I really like. Kind of like a 1994 wad, but miles more polished. This is not "below amateurish". RIP phobosdeimos1.
    • By Walter confetti · Posted
      What a cute small level, a little relic from 30 years ago! This map is not perfect, i know, but it's a fun small map (except for the asshole-ish secret spider placement) with many new graphics and a silly jazz tune that i heard already but i don't remember the title. There's a Doom 2 version of this map? I remember the greetings graffiti at the end of this map used elsewhere, It was such a nice touch that i did the same thing in one of my early maps (We Are 183 iirc)
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