AustroDoomer Posted July 7, 2018 On 7/5/2018 at 7:39 AM, Pegleg said: @AustroDoomer Have you considered mapping for the Infernew project? You can clearly map within vanilla constraints and you have a feel for the Inferno-type look. Sorry for the late answer.No, i did not, but this map is already in my 4 episodes megawad for ultimate doom. If I have time I will try to post here some maps from this wad in the forum. 2 Share this post Link to post
The_SloVinator Posted July 7, 2018 (edited) E1M3. This is the outdoor area. Mapping for Boom now. Much better. Edited July 9, 2018 by The_SloVinator 16 Share this post Link to post
Gaia74 Posted July 8, 2018 36 minutes ago, Forli said: Library Lovely :3 1 Share this post Link to post
Test Tickle Posted July 8, 2018 I'm sure this isn't going to confuse anybody. 14 Share this post Link to post
Misty Posted July 8, 2018 25 minutes ago, pc234 said: I'm sure this isn't going to confuse anybody. I want fix this map so badly :""") 1 Share this post Link to post
The_SloVinator Posted July 8, 2018 2 hours ago, Forli said: Library Question is, how am I suppose to grab a book from the ceiling mounted shelves? 0 Share this post Link to post
Crunchynut44 Posted July 8, 2018 5 minutes ago, The_SloVinator said: Question is, how am I suppose to grab a book from the ceiling mounted shelves? Ride on the back of a cacodemon up there. 2 Share this post Link to post
The_SloVinator Posted July 8, 2018 (edited) 6 hours ago, Crunchynut44 said: Ride on the back of a cacodemon up there. Or lost souls could grab some books & bring them to ya. Edited July 8, 2018 by The_SloVinator 0 Share this post Link to post
cannonball Posted July 8, 2018 (edited) Almost done with this map now, just need to make a few more encounters but this is taken from where the exit is looking down on the areas that have been traversed in this map. 15 Share this post Link to post
schwerpunk Posted July 8, 2018 9 hours ago, DMPhobos said: Getting there... I'm getting a real Duke Nukem vibe (in a good way) from this one. Nice work! 2 Share this post Link to post
Bauul Posted July 8, 2018 14 hours ago, Forli said: Library This is the kind of mapping that I just absolutely adore. Giant, macro architecture combined with simple, bold texture choices. Absolutely great job, I think it looks incredible! 1 Share this post Link to post
AL-97 Posted July 8, 2018 10 hours ago, DMPhobos said: Getting there... I don't know if it is just me, but it gives me some strong Valiant/Lunatic vibes. Which isn't a bad thing to begin with :) 2 Share this post Link to post
Memfis Posted July 8, 2018 (edited) I've always wanted to make a big library too but I never quite figured out how to make it look varied enough. Just spamming that same bookshelf everywhere never felt satisfying. There are some edits of that texture which can help a little but even with them it's hard to get rid of that fake gamey appearance. My conclusion was that it's better to keep libraries small. 0 Share this post Link to post
DMPhobos Posted July 8, 2018 2 hours ago, schwerpunk said: I'm getting a real Duke Nukem vibe (in a good way) from this one. Nice work! 47 minutes ago, Wanderer said: I don't know if it is just me, but it gives me some strong Valiant/Lunatic vibes. Which isn't a bad thing to begin with :) Thank's :) I did looked at duke episode 2 as a reference for the moon base look 0 Share this post Link to post
Dragonfly Posted July 8, 2018 Great use of things, Ichor. That's a really impressive looking room! 0 Share this post Link to post
DynamiteKaitorn Posted July 8, 2018 I managed to render my "fist" attack for my upcoming 3D TMoD project but for what ever reason I had to turn the model upside-down as when exporting from the original direction it rendered the model backwards so it looked like Dynamite's right arm when Dynamite is meant to be left-handed. .-. First ranged weapon is going well.... despite this weird clipping error. Hopefully I can update this post soon with the rest of the armoury! ;) 1 Share this post Link to post
whirledtsar Posted July 8, 2018 4 hours ago, Memfis said: I've always wanted to make a big library too but I never quite figured out how to make it look varied enough. Just spamming that same bookshelf everywhere never felt satisfying. There are some edits of that texture which can help a little but even with them it's hard to get rid of that fake gamey appearance. My conclusion was that it's better to keep libraries small. Well a library with architecture like that comes off more as otherworldy than "gamey". It's not trying to replicate a real library. Which would probably come off as more gamey due to the limitations of the engine & textures. 3 Share this post Link to post
Dragonfly Posted July 9, 2018 Sorry for crap gif quality heh. Messing about with some more advanced '3D' architecture in boom. :) 28 Share this post Link to post
Aquila Chrysaetos Posted July 9, 2018 Looks nice, Dragonfly. Is that large structure supposed to look like the Parthenon? I like it. 2 Share this post Link to post
Dragonfly Posted July 9, 2018 (edited) Definitely inspired by the architectural style of The Parthenon, but certainly my own take on it using custom textures I put together using Ukiro's OTEX as the basis for them. :) My version is without a doubt a looot smaller. There will probably be a few of these copied about in the map. Perhaps four or so? I've not really thought too far ahead about the layout of the map yet. 2 Share this post Link to post
Gez Posted July 9, 2018 The solid black used to mask that the Doom engine doesn't do slopes always bug me when the material isn't in a very dark area or made from a dark material to begin with. Would it work with a solid beige color instead to fit more seamlessly with the stone? 4 Share this post Link to post