obake Posted December 7, 2018 48 minutes ago, cambreaKer said: More progress on city level Looking good, @cambreaKer 2 Share this post Link to post
Remilia Scarlet Posted December 9, 2018 Let's call this "Kuroneko Project" for now. And assume a late 2019/super early 2020 release date. Details to come by the end of the month. 33 Share this post Link to post
_Mud Posted December 9, 2018 (edited) some shit again Edited December 9, 2018 by Serious_MOod 27 Share this post Link to post
elend Posted December 10, 2018 No, please don‘t. My backlog of WADs I still have to play is already too big as it is... ;/ 1 Share this post Link to post
PeterMoro Posted December 10, 2018 @DM_Phobos Yes you do! ; ) Looks great. 1 Share this post Link to post
TheV1perK1ller Posted December 12, 2018 (edited) Well, I have started making the first of an unspecified amount of maps for a WAD with the working title of 'Campaign of Bloodshed' (cob.wad). Not sure as to the playstyle yet, just done in my own style, I guess. I am hoping that this won't take me drastically too long to complete. Eradrop's skyboxes are awesome. Note that texturing for the most part is not finalised. 13 Share this post Link to post
GhostPlayer Posted December 13, 2018 (edited) the link is in the post :D Here is a trailer of my Mega WAD (find my post) 2 Share this post Link to post
Marlamir Posted December 13, 2018 Today is propably last time in this year i was able to open Gzdoom builder and do some stuff. 3 Share this post Link to post
cambreaKer Posted December 13, 2018 More city level screens, inside a uac base 3 Share this post Link to post
Barry Burton Posted December 13, 2018 Webm video New animated HUD! Heart beats faster the more damage you've taken. Also, added some slight flicker to the flashlight and some ambient sounds to the very WIP map! 3 Share this post Link to post
SaladBadger Posted December 14, 2018 since it was mentioned at some point recently there wasn't a clean, complete archive of all of the released doom dev textures pre-split, I don't know how true this is but I decided to try to fill that gap in case there isn't (fully expecting there is one and I just wasted my time...). I'm attempting to maintain the original game's naming scheme to avoid conflicts while including almost every unique graphic from the graphics sets, including things that might not be 100% useful. Everything's in Doom format so you can throw it at most engines and it'll be fine, though it's not strictly vanilla compatible due to tall patches. 1 Share this post Link to post
Steve D Posted December 14, 2018 Just a little action shot from E1M8 of Shotgun Symphony. Almost done! 10 Share this post Link to post
pcorf Posted December 15, 2018 (edited) Working on another new map E2M7: Osore (Japanese for Fear / Anxiety) for the next ADO. This Dr. Sleepish-style map will be a fairly linear 3 key adventure with ambushes galore. Edited September 18, 2019 by pcorf 19 Share this post Link to post
elend Posted December 15, 2018 @Cherno Oh yes, please! Looks great. A whole TC planned? 1 Share this post Link to post
Cherno Posted December 15, 2018 (edited) I'd wish, but I just scripting the single attic room already took so much time that I doubt I could do it. The attic room is finished as far as gameplay goes, everything is scripted exactly like in the original game (zombie chicken crashes through window, zombie knocks against trapdoor and then rises from it, both can be blocked by pushing the closet or chest over/in front of them). Now I need to apply better textures and also do models for the oil lamp and furniture like boxes and chairs. A partial weapon and monster replacement would be possible since exporting, rigging, animating and importing models is fairly quick, but Alone in the Dark has such a distinctive style with it's low-poly models that they would probably look out of place in a regular Doom map. Then again, the background in AitD was also very detailed and beautifully hand-drawn, so who knows... 0 Share this post Link to post
RonLivingston Posted December 15, 2018 On 12/8/2018 at 8:40 PM, YukiRaven said: Let's call this "Kuroneko Project" for now. And assume a late 2019/super early 2020 release date. Details to come by the end of the month. Super nice hexen mod. I will be looking forward to that 0 Share this post Link to post
Dutch Doomer Posted December 15, 2018 Trying my best to make a convincing rock formation, think I'm getting better at it. I'm still working on that particular area. The map is growing larger. 14 Share this post Link to post
Novaseer Posted December 15, 2018 4 minutes ago, Dutch Doomer said: Trying my best to make a convincing rock formation, think I'm getting better at it. I'm still working on that particular area. The map is growing larger. [image snips] I just hope that's not a Vanilla map... 0 Share this post Link to post
Dutch Doomer Posted December 15, 2018 Just now, Novaseer said: I just hope that's not a Vanilla map... That would be nothing short of a miracle to get this map to run with Vanilla Doom. 0 Share this post Link to post
Novaseer Posted December 15, 2018 Just now, Dutch Doomer said: That would be nothing short of a miracle to get this map to run with Vanilla Doom. Precisely. 0 Share this post Link to post
Barry Burton Posted December 15, 2018 6 hours ago, Cherno said: Alone in the Doom... Oh my word that is amazing 0 Share this post Link to post
DJVCardMaster Posted December 15, 2018 (edited) 1 hour ago, Dutch Doomer said: Trying my best to make a convincing rock formation, think I'm getting better at it. I'm still working on that particular area. The map is growing larger. [Visplane limiter explodes] ============================================================ I'm personally working on this 2 Share this post Link to post
Sparktimus Posted December 16, 2018 From my WIP of E2M1 of This Is Your Life: 24 Share this post Link to post