Pixel Fiend Posted August 14, 2021 On 8/7/2021 at 9:07 AM, Remilia Scarlet said: I'd like to ask you to include a copy of GZDoom with this mod if you one day release it. 1 Share this post Link to post
Nikku4211 Posted August 14, 2021 Yes, I really put the Airpod shotty into Chocolate Doom. 2 Share this post Link to post
maxmanium Posted August 14, 2021 4 minutes ago, Nikku4211 said: Yes, I really put the Airpod shotty into Chocolate Doom. The what? The sprite also reminds me of SUPERHOT. 0 Share this post Link to post
Nikku4211 Posted August 14, 2021 10 minutes ago, maxmanium said: The what? The sprite also reminds me of SUPERHOT. This: Never played Superhot. 2 Share this post Link to post
Dillar Posted August 14, 2021 The three tech base levels of my project are finally almost ready for release, here's one of my favorite rooms. 10 Share this post Link to post
Remilia Scarlet Posted August 14, 2021 6 hours ago, game said: I'd like to ask you to include a copy of GZDoom with this mod if you one day release it. It's not a mod, just a set of levels. Specifically this community project, which is compatible with both K8Vavoom (what I took that gif with), and GZDoom. So just use your normal copy of GZDoom for it. Even if it was a mod, unless I had customized GZDoom, I wouldn't include the engine with it since that's sorta silly :-P 0 Share this post Link to post
Pixel Fiend Posted August 15, 2021 5 hours ago, Remilia Scarlet said: It's not a mod, just a set of levels. Specifically this community project, which is compatible with both K8Vavoom (what I took that gif with), and GZDoom. So just use your normal copy of GZDoom for it. Even if it was a mod, unless I had customized GZDoom, I wouldn't include the engine with it since that's sorta silly :-P Thanks for the link. I'll definitely check out the wad. Though I don't find Doom fun to play in gzdoom. I just tried some map from AUGER;ZENITH and yeah, not feeling any of it. I wish there was a port like prboom+ that unlocks the gameplay potential of those stunning gzdoom maps. 0 Share this post Link to post
SkeletronMK666 Posted August 15, 2021 10 hours ago, Nikku4211 said: Yes, I really put the Airpod shotty into Chocolate Doom. it needs to shoot out a projectile that is a big soundwave that does A_RADIUSTHRUST for damage. 0 Share this post Link to post
Nikku4211 Posted August 15, 2021 2 hours ago, SkeletronMK666 said: it needs to shoot out a projectile that is a big soundwave that does A_RADIUSTHRUST for damage. A_RadiusThrust is sadly not available in vanilla DeHackEd. 0 Share this post Link to post
CBM Posted August 15, 2021 (edited) just started a new map an hour ago here he is in granite instead EDIT tried with a more black texture and it did not work... then I tried with a more red texture... Edited August 15, 2021 by CBM 7 Share this post Link to post
Naarok0fkor Posted August 15, 2021 2 hours ago, CBM said: just started a new map an hour ago here he is with in granite instead 5 Share this post Link to post
Scypek2 Posted August 16, 2021 I made a E3M1 replacement, maybe I'll make a whole episode out of it... I had to manually edit the LINEDEFS lump in Slade just to make the stupid action 37 work. I also somehow messed up the sector references along the way, even though it all looks fine in Slade and Doombuilder... I just changed one sector's light and texture to make it look not broken, so now everything's totally fine for sure. Maybe it won't brick anyone's Playstation 7 when played in a new source port five years from now. 7 Share this post Link to post
SkeletronMK666 Posted August 16, 2021 duke gun with terminator hand! classic spaz 12, i may be adding a new playerclass to Terminator Mayhem Arena 3 Share this post Link to post
Archanhell Posted August 17, 2021 Not much to show today, but I improved some areas and added a few new sectors to continue the progress of my map. I liked how it looks in the end, though I sadly could not do much, I will try to keep some constant progress through these days. Also... I think I should start uploading to imgur, the upload limit here is hindering me and I can not do multi-delete or anything, nor it clears much space. Added the UAC logo and a outside view where you can see the sea, because this is vainilla, you will not see fish, seaweed or anything, but I feel this adds some kind of immersion to simulate how deep down you are within the ocean. The blue signs will tell you quick information regarding what the door at its side leads to, with "quick information" simply referring to the name of the room or sector. I added this so it could make it easier for future players to know what the locked or open doors would lead them (Only if they are important rooms), and thus, serve as reference while they explore around. Any quick feedback would be appreciated though I am focusing on gameplay mostly, enough so it looks enjoyable for the eyes, and playable enough. Oh, and I was planning to use DooM 64 lighting on the red lights, but eh.. It looked weird because I may not know how to use correctly. sorry for writing a lot I really try to not do it always 2 Share this post Link to post
Syn Posted August 17, 2021 Pretty new to mapping for real, currently making a practice map with cc4tex. Going for some cool helltech I guess? 6 Share this post Link to post
Pirx Posted August 17, 2021 On 8/14/2021 at 8:52 AM, MDevlin said: Destructible environment test: some creative use of lowering floors! great 2 Share this post Link to post
Egregor Posted August 17, 2021 Working on balancing the gameplay for collaborative Heretic episode I've been working on. The more I play it, the more layout adjustments I want to make, which has been causing some expansionism, but to the benefit of the levels and the gameplay. Here is an example, a staircase added to a Wings of Wraith flying themed level. Now if the player drops into the soup they aren't doomed, just damaged. Before there was no way out of the lava making the wings (and where to go with them) mandatory. Now it's possible to slop your way through the lava if you make a navigational mistake and still (hypothetically) beat the level. 15 Share this post Link to post
DevilMyEyes Posted August 17, 2021 (edited) workin' on a sigil-type wad Edited August 19, 2021 by DevilMyEyes 6 Share this post Link to post
Triangle Box Studio Posted August 18, 2021 This is map 6 of the WAD that I am making for my sister's birthday. I started the WAD in February. I wanted it to be done this month, but next month it should finish. 6 Share this post Link to post
Kokoro Hane Posted August 18, 2021 9 minutes ago, Triangle Box Studio said: This is map 6 of the WAD that I am making for my sister's birthday. I started the WAD in February. I wanted it to be done this month, but next month it should finish. Yesss, I finally get to see one of the map layouts after all these months lol. Looking really cool! I'll make an LP of this like I did last year! 2 Share this post Link to post
Optimus Posted August 18, 2021 I am trying to map something new after a long time for Doomworld Maximum Project 2021. It's pretty basic now, I am trying some of my favorite things like shadows and some detailed (ugly) doomcute (like the pipe there). I am still a noob in mapping but such community projects motivate me to try something without fear of not reaching the standards. 5 Share this post Link to post
TheNoob_Gamer Posted August 18, 2021 Very wholesome sibling relationship between you and Kokoro, I must say. Looking forward to the actual map being released! 16 minutes ago, Triangle Box Studio said: 1 Share this post Link to post
Scypek2 Posted August 18, 2021 That's an odd-looking map for sure. I wonder how it looks and plays! 1 Share this post Link to post
Misty Posted August 19, 2021 I need to draw more to consider it finished, but I like how it goes: 3 Share this post Link to post
Peccatum Mihzamiz Posted August 19, 2021 Finished my second map for community speedmapping project 'Summer of Slaughter'. 5 Share this post Link to post
Moustachio Posted August 19, 2021 Cookin' up something real special... Spoiler 29 Share this post Link to post