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NUTS

   (606 reviews)
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About This File

Once upon a time in a galaxy far, far away...

NUTS.WAD!!!!

THE STORY SO FAR... You are assigned to destroy the final Hellspawn army on Litrivin IV. The government sends you all alone becuase you got drunk at the General's Birthday party last year and he never liked you since. Since this is the biggest Hellspawn army ever esstablished, the cheap-ass General sends you with nothing but a pea shooter. Good luck.


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sharkboy1006

  
Tried running this on my phone with the DGles app. My phone froze with a black screen app. Don't try this at home kids!

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Cynicism

  
A very Infamous mod and it makes my pc lag to hell when i fire the bfg barring that it is great fun and very cathartic also playing this with the Brutal Doom mod makes it even better

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Spectre01

  
A timeless classic. Never gets boring.

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Glaice

  
Basically just giant arenas with enormous amounts of monsters. Add Russian Overkill to the mix and you'll annihilate them pretty quickly.

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urmomplaysdoom

  
earth shattering, groundbreaking, cutting-edge - are all terms NOT to be used in describing this wad. Hilarious, however. 4 stars for making me laugh.

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Combinebobnt

  
the general is an asshole

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Makazi

  
A masterpiece.

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Themole2114

  
Made my GTX 650 lag.

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bzzrak

  
Well, a Core i3-4005U and Radeon R5 230 make 11 fps, in Doom Retro. BTW, is this even completable without cheating?

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Guest

  
10/10, made our CPU's burn. Would play again. - IGN

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Guest

  
The legend lives on.

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Guest

  
A classic WAD. Never will get old.

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Guest

  
@Thejoker : thanks for proving once more that alienware sucks ass

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Guest

  
kill monsters rip headphone users 1/5

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Guest

  
Lives up to it's name...

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Guest

  
what the heck?

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Guest

  
Legandary Map!

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Guest

  
This is worst than lotsaimps from doom 3 Even my alienware computer 5,5gghz cant run this heh -Thejoker

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Guest

  
I can run this at 60+fps on PrBoom+. Not even impossible to complete, either.

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Guest

  
No,no,no,and no.It plain sucked.

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roadworx

  
This is THE GREATEST WAD EVER!

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Guest

Unknown date

  
I think my poor old Athlon 2 x2 died playing this xD

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Guest

Unknown date

  
Love this wad... made it to the end, only had 875 cyber demons left, accidently fell in the pit with them and died. Legendary wad

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NoisyVelvet

Unknown date

  
A very delicious, 0.5 fps slide show. Also, play with Brutal Doom to create "Brutal Nuts". It has a nice ring to the name.

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Guest

Unknown date

  
Just built a new computer with the latest and fastest CPU on the market? Time to tell it who's boss. It might be able to run Crysis full speed on the ultra-high settings, but give it "nuts.wad" and it will crap itself, curl up in a ball and die.

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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