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NUTS

   (627 reviews)
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About This File

Once upon a time in a galaxy far, far away...

NUTS.WAD!!!!

THE STORY SO FAR... You are assigned to destroy the final Hellspawn army on Litrivin IV. The government sends you all alone becuase you got drunk at the General's Birthday party last year and he never liked you since. Since this is the biggest Hellspawn army ever esstablished, the cheap-ass General sends you with nothing but a pea shooter. Good luck.


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Maya Amano

  

According to the author, this was just an ftp upload test, because he didn't do that before.

This wasn't meant to be a serious wad in a first place, so why everyone's expectations are too high?

(But I won't give it 5 stars, because it would be unfair compared to other wads.)

 

I bet everyone who complained about the slowness played in GZDoom or other bad alternatives.

Runs perfectly fine in PrBoom+ (but that's probably too much for certain people to download and set up properly).

 

 

 

 

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Redoom

  

glorious midi and palette, but that's all it has going for me, besides the bloodbath it makes.

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DRM-MAN

  

Overrated trash that people constantly meme about instead of actually playing. Gets a kudos from me for the led zeppelin midi.

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VanaheimRanger

  

I haven't played this and don't plan to.

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magicsofa

  

Can everyone please stop reviewing this ish

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Lol 6

  

15 fps, but it was fun nonetheless 

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xxWeNxx

  

my computer almost suffered lol

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CherryMvffins

  

This wad is so hard, you gotta ballsy playing with nuts, but it's worth it. After hours of sucking at nuts, and believe me I sucked A LOT, I ended up loving nuts a lot. would recommend if you want a rough experience, with rock solid design, and balls to the walls action. I personally love nuts. This wad is cool too I guess 

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Origamyde

  

Ah, yes, the ultimate benchmark tool for anyone looking for a decent computer. A fine piece of technology (I didn't even realize that this WAD had somewhat of a plot, despite its joke-ish nature), indeed, with a bonus feature by the greatest rock song on Earth.

 

5/5, would play again with anything but a potato.

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URROVA

  

tutorial how to correctly make a slaughtermap

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A jokewad and a benchmark rolled together into one. Hard to say anything about this really

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1Destro3456

  

This is a historic Doom pwad, it's impossible not to give this 5 stars. Only thing is that if you want to play this, play it on GlBoom plus if you're using an old version of PrBoom or change video mode to GlBoom because if you do not do this, your computer might explode (though if you're using an old computer or one that is not very powerful itmight not explode but you will probably not be able to play)

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Teo Slayer

  

The perfect WAD to toast your PC

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Doomkid

·

  

Background music is a MIDI of Puff Daddys theme for Godzilla

Holy fuck, this review cracked me up!

I guess this is technically correct, but the song is called Kashmir by Led Zeppelin.

 

NUTS is pretty legendary, it's simplistic but feels wrong to give anything shy of 5

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Sambo J

  

Hmmm... Not much to it really. Background music is a MIDI of Puff Daddys theme for Godzilla... Not my cup of tea.

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NintenGunner

  

Never gets old. Surprisingly easy if you know the strat, too.

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MattFright

  

"What do you mean deez? Deez what?"

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BedrockCastle

· Edited by BedrockCastle

  

lagged on my 3060 Ti, 5/5 perfect Romero-approved WAD

 

Seriously though, it's an interesting piece of Doom history but honestly serves no purpose other than pure ridiculousness. And I like that sort of thing. 3/5

 

Edit: I'm now realizing it was lagging because I used GZDoom. This is a true Kappa moment.

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KrisToast

  

What a classic. One of my favorite Joke Wads of all time.

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Percy T

·

  

 

10/10, very homologous.

 

Since I cant find a doomworld forum post for nuts 2 and 3, I reviewed all three in one video! WOW!

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Asking4Id

  

A joke wad... and I don't like it.

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sharkboy1006

  
Tried running this on my phone with the DGles app. My phone froze with a black screen app. Don't try this at home kids!

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Cynicism

  
A very Infamous mod and it makes my pc lag to hell when i fire the bfg barring that it is great fun and very cathartic also playing this with the Brutal Doom mod makes it even better

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Spectre01

  
A timeless classic. Never gets boring.

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Armaetus

  
Basically just giant arenas with enormous amounts of monsters. Add Russian Overkill to the mix and you'll annihilate them pretty quickly.

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  • File Reviews

    • By dei_eldren · Posted
      Conceptually this differs little if at all from Favillesco Episode 1: Genuflected on Io, very Romeroesque techbases, but the maps are longer and more intricate, while the enemy count is higher, including more high-tiers, resulting in what i felt to be a more immersive experience.   This is classic dooming at its finest and purest, and for that reason alone some will dislike it from the start, as the set does not adhere to trends or what are considered to be modern standards.  But for people who appreciate such a thing, this is among the best Episode-replacements that i have played.  The levels are long, routinely it took me over 35 minutes to max them on blind run with all the secrets (and a few eluded me), and highly non-linear.  There will be lots of backtracking, and using the automap is often the key in finding a route to where you need to go next, as it's not as simple as going to the general direxion. Despite this, i had no problems with progression, and only time i was at all irritated by this was the level E2M5, as i had to run through nukage without a suit a few times to solve the last secrets and find the secret exit, before which i had had to run around the level a couple of times trying to figure things out.  But generally it won't take more than a minute to get where you want to go, despite the length of the maps. Also, the layouts are ingenious, what little inconvenience they engender, is a small price to pay for the experience.   My first death (of two) came in E2M4, in a darkened room as Cacodemons rose from below while i was platforming on top of pillars, with nukage below - an effective moment of exceptionally gloomy ambience.  The same map had another similar room, where Barons and Cacodemons attacked me in darkness while i was platforming on a narrow walkaway across nukage.  Thus, E2M4 is my favourite map of this WAD.   i disagree with those who say the secrets are 'easy' - in a sense they are, but that's only because  of experience, as they are wholly traditional in style.  And there are a few more cryptic ones, also.  The last level, as in Fav Ep 1, was annoying (though perhaps a bit less so this time), and i admit i did not finish it.  It would've taken a few more tries and some luck, as far as i could ascertain, and to me it wasn't worth it.  Nothing classical about it, as far as i can tell.   Very sophisticated Episode 2 replacement, and i would highly recommended this apparently under-appreciated WAD to anyone who likes original Doom.  (Played through on HMP.)
    • By Endless · Posted
      Woah! Look at that, an ASS that's quite good! 12 maps made quickly and with a free design, but that apparently fell into a general design inspired by my favorite episode: Thy Flesh Consumed. With a demonically gothic aesthetic, full of green marble and lots of lava, these maps prove that speed is not detrimental to good visual design. Fast and tight, the combat is intense and requires good attention, with a few bullshit maps that make us suffer a few ''jokes.'' On the upside, this is probably the most solid ASS there is in terms of consistency and quality among the first 13. Jimmy, Matt Tropiano and AD_79 are mapping wizards; their maps are fantastic, fun, flow brillantly and are just goddamn fun to play. I'd give this set a 4 if it weren't for the crappy ending, but the rest: chefs kiss. Especially recommended if you're a fan of the style and aesthetic of Thy Flesh Consumed. The Romero and McGee ink is felt quite greatly in some of these maps.   A nice ASS. Would play it again.   ASS so good, I had to put 4 pics of my favorite areas.
    • By Thrustpeak · Posted
      More challenging than anything you'll find in plutonia itself, but still a fun short experience.
    • By Bodybuilder5500 · Posted
      Fatal Error - Execution couldn´t continue :(
    • By dei_eldren · Posted
      The map designs in this WAD are unique and decent to the eye, but what really sets this apart is the gameplay, involving a high percentage of time used finding switches - which are not particularly obscure or difficult to find, but results in a lot of running around.  For me, the combat is nothing to complain about, just solid incidental encounters, and in the eight maps that i played i didn't die a single time.  i also idclev'd to couple 'teenage' levels to see if anything would change, but everything seemed to be exactly the same in those.   The problem is i was basically done by map06, which is a good example, as the map has an interesting central section and four labyrinths to the sides - a good design conceptually, only it got very tedious.  Not because of the easy combat, but it simply became repetitive, 'oh no, do i really have to go through those same kind of labyrinths too??'  If the level design in general suffers from something, it's the copious use of symmetrical structures, and i also got tired of not knowing which part exactly was i in.  It would be fine in a level or two, but not constantly.  Even more frustrating, though, are levels in which you have to randomly run around looking for a new switch.  This kind of switch-hunting should only work if the levels were suitable for exploration, but these sadly are not.   i agree with an earlier reviewer who said that this is like an example WAD, many of these mechanics and ideas could be used in better set of levels.  The two stars are for the ideas and execution, whilst the missing three are for lack of variety and tedious gameplay.  Still, not a poor set by any standard, and i wish i could give it a better score for what is good in it.
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