-
Content count
11835 -
Joined
-
Last visited
File Reviews posted by printz
-
-
-
An excellent Heretic custom episode, with good attention to design and combat. The difficulty is pretty high all the way through, with many traps and boss fights, so finding and using the inventory items is essential.
-
This is an amazing level, ignore the naysayers. It's better than its predecessor in time, SUBRIVER. It's also one of the few which use switches like in the IWAD.
-
Excellent map set, appealing to challengers and nostalgics alike. There are probably too many revenants and teleport traps (it's amazing how all the different authors coordinated towards this style) but that only means the wad will be so much harder.
I wonder if 'alien' refers to the Doom monsters (i.e. they're aliens).
-
A very good one-person megawad. Whereas usually single-author megawads suffer from repetitions, and this one is no exception with regards to texturing (all of it is wood, metal and plaster), the actual level design is really creative over-all. Difficulty builds up to a climactic final level.
-
Epic wad in the style of Quake 2 (whereas Darkening I was in the style of Quake), with lots of fresh new textures, new music and complex techbase design, and headed by an author who's online even today.
-
This is a huge, challenging and good looking level. The layout is delightfully non-linear and the combat is quite compact, as well as rewarding. The level design was ahead of its time, it reminded me of Plutonia which came later!
IMPORTANT: at some point it may seem like you're stuck in a small symmetrical room, but there really is a way out, try to push every wall, do not rush to look in the editor :)
-
-
-
-
Awesome map set, maybe the first Heretic wad in history with this achievement (sorry if I forgot older outstanding wads)? It consists of five maps with the level of detail never seen before. Several of the maps are multistory as well... The gameplay is mainly puzzle-based, very much like Hexen, so if you want straightforward gameplay, this wad is not for you. Generally though, you should revisit the areas a lot, as some new location gets open. The difficulty is not that high, but you should save at the beginning of each level, because I'm not sure they can be wand-started.
-
A very good level with a tight item balance but still playable if you're careful, with lots of suspense against tough monsters.
-
-
-
Excellently difficult level with lots of branching and which requires a cautious play. It took me way more than an hour to complete it, simply because of its challenge and size. Highly nonlinear and it's possible you need to be lucky to find the best items first (on first play) or know the locations in advance. Really like the "eastern look and feel" as well.
-
Quite a challenging city-type level. Very dark and full of knight ghosts, so you have to use the torch wisely and be very careful. -
-
This is a set of three maps by author @Memfis. They're all in Plutonia style and have new music, monsters and items. They're very hard on UV and author didn't bother with skill levels, so the only way to make it easier is ITYTD, which is still quite challenging. All the maps are wonderfully non-linear, and the way traps are set up means that you'll never go into a routine.
-
Pretty good and big map. I think it's one of his first, and it shows in some areas or monster encounters. However, for such a big map, it flows pretty well. The automap is your friend, and make sure to use the 'm' key to mark any areas you'd like to visit later.
-
Yay, the first Keith Phipps wad. This is a high quality level, though not hard enough to get 5 points.
-
-
Very challenging map, with lots of really difficult dark areas. You need to visit every place to reach your goal. Both keys require a bit of secret observation to be obtained.
-
Nicely challenging wad with a consistent Moon base and spaceflight theme. Gameplay is straightforward Plutonia combat, with a lot of dangerous ambushes requiring good reflexes and escape plans.
Stylistically, even though it made little difference while inside the techbases that you're on the Moon or anywhere else, the outside areas reminded you constantly where you are. The Earth may have been drawn too close in the sky, but the story explains why. The music however felt too arcade-like, and the Moon crater surface textures could have been better.
-
Blood Runners
in 0-9
Posted
Awesome map that takes more than an hour to complete.