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Showing results for '1.wad' in files.
Found 1289 results
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Version
21 downloads
This wad is 181kb when unzipped. This map has a big, 'blocky' classic doom2 look. This map concludes episode 1 of my 'Dickie' series. If you've enjoyed it then why not mail me, I could do with some encouragement.... I think the next installments of the series may consist of mini-episodes, say of 3 or 4 levels each. I am aiming for small, but detailed maps, maybe with a eye on you deathmatchers. I would also like to hear from volunteer play-testers. One of my big problems is that I have nobody to 'play test' my levels. I'm off to Italy for my summer hols now. And its my birthday soon... -
Version
29 downloads
This wad is 413kb when unzipped. Oh, I nearly forgot....a final finale for the DICKIE series. You have made your way thru' nine monster infested adventures. Finally you arrive in the nether-world where it is neither night or day. Outside, the gates of hell are burning whilst inside, you battle your way through a magnificent palace (well, sort of) to the inner sanctum. Here you must seek out and destroy the power source which feeds the hell spawn. Only then will the planet be free.... Note, if ammo seems a little scarce, think again. A change of tactics may be required. It is possible to finish this level on UV without using cheat codes...if you're really stuck, see the bottom of this text file. -
Version
13 downloads
This wad is 259kb when unzipped. Usually, I don't like secrets in doom maps because they bore me. However, in the spirit of 'Tricks & Traps', which was the original map08, I thought I would include a few puzzles in this one. Note - you must solve the secrets to finish the map. I have put clues in but have no idea how easy / hard they are??? If, like me, you just can't be bothered, then see the bottom of this text file for how to get the keys. There are also a couple of cruel tricks in this map - so save often! -
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Version
14 downloads
I lost the plot slightly when working on this level and it has ended up as a bit of a mish-mash: two wads merged into one. However, I've spent too much time on it to throw it away. There are some nice exchanges to keep you amused. Also, when you get to the 'reactor' area, try to resist shooting the archviles. Just for fun, I've added a much more satisfying way of killing the little buggers as you will find out... This map is 277kb when unzipped. -
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Version
13 downloads
This wad is 264kb when unzipped Wow!! Am I proud of this one. When I play tested it on UV it took me ages to complete, but never found it frustrating. You get the rocket launcher quite early on in this level which speaks for itself. The opening sequence is pretty hectic - I have no idea how it will play to others since, of course, I knew where to run to get safe!! I am now learning that big is not necessarily best. This level is the biggest I've done so far (though this is mainly due to the detail). I am unlikely to do a level as big as this again. -
Version
13 downloads
This wad is 388kb when unzipped, due to the extra graphics & music. This is a very red wad and I like it!! There are plenty of lost souls in this level. This is an often poorly used monster. This is a shame since when used effectively, he can be a real pain...as you will find out! Anyone who has played my other levels will know I'm quite fond of the imp ambush - and there's a real corker in this one. It's not that difficult but great fun just blasting the little buggers away. -
Version
18 downloads
Single level replacement for map E1M1 in HERETIC. Approximation of parking garage and courtyard of the GRCI building in Vienna Virginia, USA. Plays best as Deathmatch WAD, especially with 4 players. Small, but with spots to hide, for a little while. Consistent use of texture and lighting. Monster placement a bit arbitrary, just mop them up and start looking for the Most Dangerous Game. -
one of the best of the 90s, by far. super good stuff. demands knowledgeable application of several obtuse skill sets. also totally makes you forget you're playing doom 1, which a lot of modern doom 1 wads don't even achieve. [edit] i keep coming back to this - this is my favorite doom 1 wad behind tambourine tangerine.
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Version
52 downloads
JP LeBreton does a weekly stream called WAD Wednesday where he plays random files from the idgames archive. The one-year anniversary of the stream happened recently and we decided to do a community map jam to celebrate. The maps are as follows: MAP01/SABMHC01: "The Great Escape" by Arjuna Gonzales A recreation of my house circa 2001, the year I first thought of game development as a thing that I could do. Content warning: Alcoholism and the shitty things people do when they don't drink responsibly MAP02/AIRCOND: "Air-Conditioned Nightmare" by Fisher A short detour into the psyche of Doomguy MAP03/SEMICAKE: "Semiautobiographical Cakeitechture" by Eliot Lash A virtual birthday card -
Version
20 downloads
My very first WAD and mod project. It took me a very long time and was often slow and painful but I did my very best to make this possible. The WAD contains a huge, non-linear map that focuses on atmosphere and exploration. It was made for Doom 1 because I wanted to make a vanilla map using only stock resources (with the exception of music) and Doom 2 lacks a lot of Doom 1 textures. Part 2 and Part 3 coming soon! Part 2 is about 50% complete. To run, drag the WAD and DEH files into your favorite executable (but you probably already knew that) -
Version
25305 downloads
A comprehensive collection of minor sprite fixes for Doom 2 comprised of restored missing monster angle rotations, art corrections, and adjusted sprite offsets. Also includes a separate Doom 1/ Ultimate Doom-compatible version and optional minor DeHackEd patch fixes. These files are compatible with any custom Doom 2 or 1 add-ons, including demo compatibility, as long as you load the following WAD or DEH files with the lowest priority. D2SPFX18.WAD - Doom 2 sprite fixes D1SPFX18.WAD - Doom 1-compatible sprite fixes D2DEHFIX.DEH - doom2.exe v1.9 DeHackEd fixes D1DEHFIX.DEH - doom.exe v1.9 DeHackEd fixes- 20 reviews
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Version
18 downloads
A small, dark, gothic style doom1 map - 262kb when unzipped. I suggest you turn the lights down for this one. I have tried to create a genuinely eerie atmosphere - lots of long shadows, silhouettes etc. Just in case you don't have Ultimate Doom, I have included the yellow sky which looks sooooooo good!! Ammo is strictly limited. This is not an insane 'all rocket launchers blazing' affair, instead aim carefully and shoot wisely. If you don't like that sort of map then that's too bad! ..No, you don't need any source port for this wad. Doom is a great game and best left untouched... I would really like to see some .lmp's of people playing my wads. 100% kills on UV? - well I'd like to see it! Please feel free to mail me your demo recordings (v1.9 compatible please). -
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Copenhagen central station - ver 2.0 "and how the fuck to get out" HovedBaneGaarden (danish)
Guest posted a file in g-i
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Honestly, this is my favourite Scythe. The atmospheric, upbeat MIDIs coupled with good, detailed environments, gorgeous lighting, and snappy combat with a nice difficulty curve, gradually getting more difficult as the WAD progresses. Maybe Erik will come back come specifically April 10 (Scythe's 20th anniversary) to finish this WAD, who knows? Anyways... I can't think of anything negative to say about this unlike Scythe 1 & 2, great WAD. I've always loved it. Also, MAP10's moment, you know the one... Is just... wow.
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