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Showing results for 'base-' in files.
Found 2432 results
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Version
954 downloads
A 3 episode vanilla megawad for Doom 1 containing a total of 27 maps. Set on one of Jupiter's moons called Ganymede, this wad should provide a challenge for a wide variety of skill levels ranging from the humble newbie to veteran speedrunner. Each episode has it's own progression rather than the usual base -> hellbase -> hell. -
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Version
60 downloads
After going through just about every hellspawn you could go through, A message through your radio tells you to return to Phobos, because some hellspawn has been breaking stuff at the Phobos base. After killing everything in sight, you come to this level. Oh, by the way, my friend's initials are in it. -
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Version
46 downloads
the setting is open-field/city-like, bright light, many buildings, high demand of processing power. This is my first attempt at creating WAD files for DOOM. The creation of this WAD was made possible by the two great programs called DEU 5.1 and BSP 1.1. In this WAD I made my attempt at the creation of multi-floor buildings using teleporters along staircases. The only 'true' teleporter is the one in the beginning, all subsequent teleport effects should be ignored (if you don't look at the map too often the illusion of multi-floor is better....) The jammed door that you will find helps creating the effect of two separate floors. I also tried to concentrate in creating a realistic (and also playable) lighting conditions, I wanted to have buildings cast shadows, but that would require more hours of sector hacking and many more 2-sided LineDefs which would slow down the game a lot, so I dropped the idea. As for the difficulty, this is an average level, the experienced player will have no problem to complete it. -
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Version
17 downloads
Welcome to uca.zip. This mission replaces e2m1. This is also the first WAD I've constructed, using DEU5.1 and BSP1.0. I hope you enjoy it. If so, or if not, please give me feedback so I know how to make my next one even better. This is a slightly revised version of UCA. Players probably won't notice any real changes in gameplay. Anyways, UCA now supports coop player mode but NOT deathmatch. I probably wouldn't have bothered to upload this revised version, except that the original uploaded version somehow "disappeared." So, I am re-uploading, and why not make a few small changes? :) UCA is challenging, but definitely possible to complete. Believe me, I've play-tested it often enough. :-) -
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Version
22 downloads
Some generic base themed level that was meant for a project which I assumed never saw the light of day so I am releasing it as a standalone map. File was further tweaked and fixed some texture alignments and a tag error in Doom Builder. Originally for MAP10 but changed it to MAP01. -
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