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Showing results for 'monster' in files.
Found 8114 results
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Version
75 downloads
An cult takeover over UAC facilities just happened. UESC pipes in as a response to the situation. UESC intelligence believes that the cult is working w/ Pfhor organizations. UESC decides to pair up w/ UAC to contain the situation. Unfortunately, the situation grew into a world-wide issue. Who will stop the madness? -
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Version
621 downloads
50 Monsters is a project I started back in 2014 when I was just really getting into mapping. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed creating it. -
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Version
646 downloads
This is a mod that provides mirrored death animations for Doom and several other IWADs. It also provides colorized blood for Doom, Freedoom, Hacx, and several Doom megawads. It makes no changes to gameplay at all in the IWADs or megawads that the included files are compatible with. Usage is simple: Load only one of these files, and load it after whatever WADs you want to use. Files other than the one for Doom can be found in the "extras" folder. For Doom or Doom megawads use the "Doom" file, unless a specific file is provided for that WAD. Hacx, Heretic, Hexen and Strife have their own files for mirrored death animations as well. If a WAD includes custom monsters it will not work as intended unless a compatible version of one of these files is used with it. This is a list of the included files: (IWAD) Doom: smm4doom.pk3 (IWAD) Freedoom: smm4frdm.pk3 (IWAD) Hacx: smm4hacx.pk3 (IWAD) Heretic: smm4hrtc.pk3 (IWAD) Hexen: smm4hxen.pk3 (IWAD) Strife: smm4strf.pk3 (Mod) Ancient Aliens: smm4aans.pk3 (Mod) Bloodstain: smm4blds.pk3 (Mod) Elf Gets Pissed: smm4efgp.pk3 (Mod) Resurgence: smm4rsrg.pk3 (Mod) Scythe 2: smm4scy2.pk3 (Mod) Strange Aeons: smm4stas.pk3 (Mod) Valiant: (also Sawdust) smm4valt.pk3 Death animations and corpses have a chance of being flipped horizontally, or "mirrored". This allows for visual variety after clearing out a horde of monsters. Additionally, in Hexen "Poison Mushrooms" can flip after bursting, and in Strife both wooden and explosive barrels can flip when destroyed. Hexen's "Ice" deaths can flip, as can Strife's "Fire" and "Disintegration" deaths. All monsters can "flip", with a few exceptions: In Doom: Pain Elementals (to prevent changes to release of Lost Souls; the monster and its death animation are too symmetrical to need flipping, anyway) In Heretic: D'Sparil (final boss; mirroring unnecessary, potential to break scripting) In Hexen: All bosses In Strife: All bosses, the Inquisitor (the Inquisitor drops an arm when destroyed, this is done using a "Restricted Function" and cannot be mirrored; to flip the corpse would only highlight this, so it isn't flipped either) In Elf Gets Pissed: The Annabis In Strange Aeons: All bosses, and others (the "Starspawn", the "Spidergods" and Leng Spiderlings, due to issues with using "A_SetScale" on them; A_SetScale is used in DECORATE to change their visible sprite size in-game, using it to "flip" them must also reset their "size" so they cannot be shown as the correct size AND be mirrored, sadly) As for "colorized" blood: In Doom: Cacodemons have blue blood, Hell Knights and Barons have green blood, Spectres have matching "fuzzy" red blood, and Lost Souls don't bleed. In Freedoom: "Cacodemons" bleed red, Worms bleed yellow, "Spectres" bleed "fuzzy" yellow, "Knights" have tan blood to match their color-scheme while "Barons" have white, both Lost Souls and Pain Elementals do not bleed. In Hacx: Thorn Things have green blood. In Ancient Aliens: "Stealth Alien Troopers" have purple blood. In Valiant: Cacodemons bleed blue, Spectres have fuzzy blood, and Lost Souls have no blood, but all other monsters bleed red. (Note: Crushed corpses will automatically match their new blood colors, but that is actually a feature of the ZDoom engine, not this mod.) As for other mods, these are not intended for use with mods like Brutal Doom, Beautiful Doom, etc. Those mods provide more extensive alternatives to the functions of this mod, which is intended only to provide a light enhancement to the game. This mod is fully compatible with Revenant100's "Doom 2 Minor Sprite Fixing Project" and "Heretic Minor Sprite Fixing Project": Load the files for either of those, then a megawad if desired, then this mod's matched file. (if you also want to use NightFright's "gzd_brightmaps.pk3" put it after the sprite fix) A suggested loading order: D1SPFX18.WAD or D2SPFX18.WAD or HRSPFX10.WAD D1DEHFIX.DEH or D2DEHFIX.DEH gzd_brightmaps.pk3 "Optional megawad of your choosing" "A matching file from this mod" "Only with Heretic sprite fix: HRWIDE10.WAD" BONUS: Also included in the "bonus" folder is an alternative to the main versions of this mod: "Simple Colored Blood" which only includes the changes to blood colors in Doom, Freedoom, Hacx, Ancient Aliens, and Valiant. To use these, just load one of them instead of their "main version" counterparts. File list: (IWAD) Doom: scb4doom.pk3 (IWAD) Freedoom: scb4frdm.pk3 (IWAD) Hacx: scb4hacx.pk3 (Mod) Ancient Aliens: scb4aans.pk3 (Mod) Valiant: (also Sawdust) scb4valt.pk3 -
Another short romp, using the gothic texture pack, despite the small monster usage the level is pretty challenging due to a strategic usage of monsters and the usual instant raising monster closet trap, a signature of this mapper as i can see thought the wads i'm playing. Another pretty neat map, maybe a little much cramped for my tastes... But still a fun map.
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Version
1366 downloads
You need Plutonia IWAD for this. Plot: Urania - a planet that suddenly appeared in the solar system. Many years ago there lived advanced civilizations, and now it is teeming with monsters. You were sent to Urania as part of the international battalion, in order to eliminate the cause of the monsters spawning from portals which terrorize the population and prevent us us excavate on the nearby planets. But now your comrades are killed and you are left alone face to face with an army of monsters on an alien planet. -
Not flawless, but this may be the best from the wicked series. I don't like the cyberdemon placement and the easternmost wing is a missed opportunity regarding monsters (it is big, ominous looking and completely empty initially, and when monsters start appearing, they turn out to be some imps and demons...). The pace is luckily much better in all three western areas. Very nice texturing of mostly grey stuff, including incidental good (!) usage of GREYTALLS.
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Version
14 downloads
Also know as Carnage City! Another Deathmatch wad in the Mentzer series. Grab a firm grip on your rocket launcher and get ready for the fire fight. There is an outside open area surrounded by other rooms. A couple of hidden ambush areas accompany all weapons and most powerups. New to the Mentzer series: MONSTERS! Due to demand from a few loyalist, Monsters have been included. This wad can be played solo play too. -
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Really challenging pair of small maps, especially the first one. Difficulty and monster management are pretty challenging, reminds me of plutonia first maps monster usage. Even if both levels have something like 25/28 monsters on HMP, the combat situation is like you're into one of those hard slaughtermaps with 1000 monsters per room...
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Version
51 downloads
Replaces DOOM2 maps 01-12 Map01: A small sea-side town, with a few buildings a large beach, a dock, a sewer, some ships. and plenty of monsters. Map02: Based on Laser Quest in Reading, includes a recption area, an airlock, the control room, most importantly the maze! Good with multiplayers loads of monsters again! Map03: A prisoner of war camp, with watch towers, guards, mess hall etc. Map04: A laboratory thats gone wrong, with a nasty acid pit to shoot your friends into, a reactor thats going to melt down and loads of nasty tricks and puzzles. Map05: The unholy church: the preacher reigns fire down upon you. and the congregation aren'nt to happy to see you either!. Map06: Fight your way through an infested starport, run along the luggage conveyor, shoot monsters out of the control tower from below. loads of vantage points, loads of monsters. excellent on multiplayer. Map07: Grab the gun infront of you, turn round and blow away your mate whose misfortune it was to not grab the gun in time. Brings back the feel of the western 'draw' Map08: The back streets. run arround the seedy hotel and monster ridden shopping mall stalking your mates Map09: The toxins in the toxin refinary have made the monsters multiply, excellent on deathmatch. Map10: Another multiplayer shoot-out. shoot at each other across the buildings. Map11: Pit your wits against the likes of spider and cyberdemons in the biggest monsterfest you have seen. Map12: Have a deathmatch in the confusing corridors of an old mine, It's Indiana Jones-tastic mate!