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Showing results for 'soundtrack' in files.
Found 268 results
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One thing that separates the two halves of Final Doom is that TeamTNT composed many original tracks for Evilution, and I think that this added greatly to its originality and charm, even if some of the MIDIs were really short and/or just not that great. So, what if Dario and Milo Casali were musicians themselves, or what if they had other musicians - perhaps even TNT's music team, or even Bobby Prince himself - on board with the project to provide an original soundtrack to the maps of the Plutonia Experiment? This project is the Doomworld community's answer to that. -
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One of my favorite megawads ever. Revilution is a great tribute to TNT Evilution that successfully modernizes TNT's strengths. Detailed techbases, a good mix of shorter, punchier maps and those fun to get lost in, and a strong sense of atmosphere. A few maps in the middle episode lean heavily into a dark survival horror style that actually works very well, especially Transduction which is the best map in the whole set. There are a few maps that act as sequels to a few from Evilution but they never feel like retreads; like Nukage Zone, which is like Evilution's Dead Zone but surrounded by a whole lake of nukage and with a significantly different feel. The soundtrack is also literally flawless and is one of my favorites.
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Four wads that each wad replaces all four episodes (so, in total, is... 144 MAPS! That's really crazy!), before being afraid from this you had to be more afraid of the fact that this contains nothing than less the same room with some variations in it, very few variations are nice, the soundtrack is fun, the textures are crazy, the sprite limit bug and the broke bsp are rampaging but for the rest is kinda forgettable. DEH files for DMCHAMB doesn't even work on vanilla Dehacked, great. But you didn't miss anything, really. Pass!
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An all killer no filler wad with a novel color palette and fitting synth soundtrack. The first 3 levels fly by (in a good way) and the 4th is a beast of a closer with just over 500 demons to murder. The level design is open and begs to be properly routed/optimized, and looping back to previous areas is well implemented and feels natural. It's not a difficult map set by any means—you'll probably beat each map on your first playthrough—so don't be afraid to let loose with your weapon of choosing. 5/5, this wad accomplished what it wanted to.
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I really like this wad's concept, I think it's really creative and has potential, except in practice. In practice the level design has some nice ideas to it and I like the short bite sized levels, but the enemy encounters all come down to "how many enemies can I cram in this tiny room" and then constantly teleporting more enemies, frustratingly so. It gets fairly repetitive and the awful, migraine inducing soundtrack doesn't help, so much so I never made past map 10 or so because I always got bored or frustrated with it around that point. I may be harsh, but again I really like the concept and I'd love to see this idea of a Die Hard, going up or down an office building map pack done better, especially with less ear bleeding music accompanying it.
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I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time. Ancient aliens is beautiful, and it plays as well as it looks. SkillSaw gives some of his best maps in his career, only matched by his heartland performance. But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible. I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great. My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.