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Found 22 results

  1. Espi

    Ruma.

    Version

    63 downloads

    A base around a brown canyon. Was going to be map03 of my mini episode, but didn't fit the theme. And the new map03 is so much cooler anyway. =) I kept the gray start/exit part for new map tho.
  2. Guest

    Short maps

    Version

    41 downloads

    This is a 6 level mini-episode for Doom 2 and the first part out of 3. Its based on the premise of making only very short levels that can be completed in just a few min instead of making the more traditional longer levels. Hence why this is PWAD is called "shortmaps". -------------------------------------------------- STORY: Its the year 2172, and Barack Obama, now the evil dictator of the world after having made a deal with the devil that granted him immortality, is reigning over the world with his army of demons. However, that is not what made you angry and made you want to kill again. No, its the fact that during Obama's demon invasion of your home he killed your bestest beste friend "Goldy the Goldfish", and you decided on that day that the Democrats have been in power for long enough. And thus you grab your pistol and head towards a secret base where you hear Obama is keeping his secret teleporter to hell and that it is from that place where he gets his fresh new demons. You figure that destroying the base is a first step towards getting rid of Obama........
  3. Doomkid

    Shovelware Adventure!

    Version

    92 downloads

    Welcome to Shovelware Adventure! This is a 100% vanilla compatible wad & dehacked file for DOOM II. This map is full of bloody battle arenas and slimy passageways! There are many secrets to discover and several paths to reach the exit. This map was designed with a high quality but oldschool 90's style in mind, the little gems with quirky graphic edits that you find on those old discs among 1000 random wadfiles - hence the name Shovelware Adventure. It's meant to feel like a mini-episode despite being just one lone map. The objective is to pump rockets into the core and blow the place up! Difficulty settings have been thoroughly implemented, so if it's too hard on Ultra Violence, switch it to HMP or HNTR :) If you are playing in a ZDoom based port, there is no need to load the included .deh file - It is there for older/classic ports such as Chocolate Doom. Have fun!
  4. Guest

    Chill Base

    Version

    49 downloads

    This was meant for the "Maps of Inebriation" mini-project but I got mapper's block and never got around to 6 maps but didn't want this map to rot and go nowhere. It's a modest tech base with all the usual bits and bobs around.
  5. baja blast rd.

    jet01 (jetflock map01 remake.)

    This is a clever one, for a 1024x1024 contest from nearly 16 years ago. It's obviously based on Entryway -- the opening for instance has a path behind you containing a chainsaw, and stairs in front of you along with some zombiemen -- but twisted into a 1024x1024 pretzel and quite aggressively reskinned. Since it's heavily reskinned, and infuses completely new concepts into the design, like a computer room with Doomcute computers and keyboards and mice taking the spot of the "armor room," playing is a fun little game of recognition of both old spaces and what thoughts might have led to the new look. Some playfully creepy music plays over the top. The action is mostly what you'd expect from the slot, and hardly anything to write home about, but there is a revenant and baron and I had fun distracting the baron and then going to town with my chainsaw on its butt. The map does commit the 1024 layout sin of trying to cram six whole rooms into the playable cube, but the "mini version of some other map" pattern is an excusable place for that. Baron ass out of 5.
  6. Guest

    Miskatonic Trip

    Version

    30 downloads

    This is a five level mini-episode for Doom 2, Map01,02,04,05 are made from scratch except Map03 which is one I have made before but I didn't release it. Miskatonic Trip: You have been called in the middle of the night to do some Demon-cleansing in some UAC base located closer to your neighborhood. You will have to travel right there on your own and taking down any demon opposition along your way.
    A very bizarre episode 2 deathmatch replacement from 94', and a standout for its time. There are a few more copies of this wad on the archive for older versions of doom as well as one for doom2. Honestly the levels don't seem like they'd be too fun to actually deathmatch in, but they're certainly worth a look for the sheer creativity that went into them. Its basically a mini total conversion (..or perhaps partial conversion if anyone remembers that term :P ) based around the concept of a theme park/circus. It even has a nice intermission screen depicting the player's progression through the various locales which is pretty rare to see for some reason.
  7. Guest

    Running Late

    Version

    141 downloads

    Small, 5 level mini wad I've been working on since late October of last year. Levels are short and action packed. After spending most of the year on single mapping projects, I decided to try my hand at building a small, continuous wad. Levels were designed for pistol start. Utilizes mostly vanilla Doom textures, with a few new graphics here and there. All maps were built in Boom format using GZDoomBuilder. Runs in GZDoom, ZDoom, PRBoom+ and GLBoom+ (May not run in Zandronum). *Story* You are a security guard, stationed at a remote UAC facility. You show up to your shift one evening only to discover the entire base has been overrun by demons. *Levels List* Map01 - Green Shift :Music - "Mega Man 8 Stage Select Remix" Map02 - The Crate Temple :Music - "Astral Dreadnought" by Jimmy Map03 - Clocking Out :Music - "Sigma Fortress A" from Mega Man X Map04 - Full Lot :Music - "Pissed Office Box" by Lee Jackson Map05 - The Big Promotion :Music - "Adversary Within" by Jimmy
  8. finnaboing

    Circle of Caina SP

    LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them) The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series. First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling. That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace. I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual. For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to. This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare. OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
  9. Guest

    HUMP mini

    Version

    44 downloads

    _______ _______ | /|| /|( )( ____ ) | ) ( || ) ( || () () || ( )| | (___) || | | || || || || (____)| | ___ || | | || |(_)| || _____) | ( ) || | | || | | || ( / | ) ( || (___) || ) ( || )-MINI- |/ |(_______)|/ ||/ / heretic upstart mapping project 2018 Made for Chocolate Heretic, zdoom or GZdoom (3.4.1) +------------------------------------------+ ***IMPORTANT*** This project uses a "short" episode 2: E2M1 leads to E2M9, which leads to E2M5, E2M6, E2M7, E2M8. So maps E2M2 - E2M4 will be regular heretic maps. +------------------------------------------+ To run with chocolate heretic: Copy the hump_mini.wad and hump_mini.hhe files into your chocolate heretic directory. You will also need the usual heretic.wad in that directory Make a shortcut to the chocolate heretic .exe file, in the "target" section of the shortcut, add the following: -iwad heretic.wad -file hump_mini.wad -deh hump_mini.hhe The .hhe file has the map and episode names for this project. For zdoom / GZdoom, map names are done with MAPINFO, so no need to run the .hhe file +------------------------------------------+ Project Lead: SOSU Idea Base: DUMP Projects by TerminusEst13 Special Thanks: Mikolah, HexenMapper Titlepic / title music: HexenMapper Playtesting: HUMPmini Crew +------------------------------------------+ NOTE: All maps are designed to be wand-started. They have been arranged roughly in order of difficulty, so continuous play will also work. To wand start: When you enter a map, type "engageXY" where X is the episode number and Y is the map number given below (So type engage11 for E1M1). This will restart the level with only your wand, staff and no items. Jumping and Crouching have been disabled in this wad. You will not be needing them. Maps Included (13) MAP E1M1 Name: Canal Author: PerfectionismTech MAP E1M2 Name: The Doorway to Hell Author: Repugnus Music: Guardian of Fire, Hexen:Beyond Heretic, Kevin Schilder MAP E1M3 Name: Coast Town Author: Jthom MAP E1M4 Name: The Wharf Author: Mikolah MAP E1M5 Name: Resurrection Author: SOSU MAP E1M6 Name: The Black Heart Author: ETTiNGRiNDER MAP E1M7 Name: The Inner Sanctum Author: Xindage MAP E1M8 Name: The Tomb of Xerxes I Author: Xyzzy01 Music: ??? MAP E2M1 Name: Twisted Spire Author: Whirledtsar MAP E2M9 Name: Praevus Smeltery Author: riderr3 Music: Yew.mid, Ben Wachal MAP E2M5 Name: Cave of Damnation Author: Skeletonpatch MAP E2M6 Name: Cultist Crypt Author: HexenMapper MAP E2M7 Name: DEEP BLUE Author: Walter confetti Music: Omnious, Jill of the Jungle, Dan Froelich MAP E2M8 Name: Danke Schoen Author: HexenMapper MAP E1M9, E2M2 - M4 Name: Nexus Author: Mikolah
  10. HAK3180

    RetributioN Trilogy

    The layouts are very good for how long these maps are. There are some places that can get you lost pretty easily, but you usually know what your ultimate/preliminary objective is because of colored doors/visible keys/currently inaccessible areas, etc. The details are nicely done most of the time. Map 28's outdoor/natural areas are a little underwhelming, especially compared to the tech base parts. Map 29 feels a little bit like a newcomer trying to get every concept into one huge map, except it's done pretty well. So you have a library, some marble areas, outdoor areas, abstract hellish areas, etc. But it tends not to look like one concept poorly juxtaposed to another. Map 30's look feels a little bit lazy because it's mostly marble texture, but it's got nice geometry and enough details not to look like crap. The combat is good throughout. Map 28 is fairly easy most of the time. Some of its fights are actually a little bit tedious - too many mini-hordes without much of a threat (e.g. lots of imps on a turret that you can easily shoot down without any risk of taking damage), but overall it's fair, challenging enough, and fun most of the time. Map 29 is much more brutal. In my first run, I had ammo trouble so I switched to I'm Too Young to Die. Then I had too much ammo. Go figure. So it's definitely harder, but it's really not slaughter, and it's fair most of the time. There are a number of distant former commando situations that get rather annoying. Map 30 is an Icon of Sin situation that starts populated with lots of monsters and some cyberdemons, so it's more of a mad dash to try to complete it, which I thought was a nice concept. These are solid, long maps. The negative issues are definitely outweighed by the positives. If you have the time, grab this set, but I would not recommend you try to play through Map 28 or 29 in more than one sitting - it will make it much easier to get lost.
  11. galileo31dos01

    System Vices

    Done with these settings: - Crispy Doom 5.2. - Ultra-Violence. - Continuous combined with pistol start mindset. - Saves every 10 minutes or so. Pretty interesting for a very old partial conversion. It appears to be an incomplete release of what could have been a hybrid megawad/two-episodes wad, which is a shame because there're tons of cool new features. There's a story behind this mapset in the text file for enthusiasts of science fiction, something in the line of an utopia and the reality, the ideal world for the "inhabitants of Sverre" is what the player sees as chaos, and they have to decide on which side are they on. It's downright about dooming the planet's creatures, nothing outside the ordinance, but I guess a little bit of projection adds to the atmosphere: since they live from killing, you'll have to adapt to their ideals, even if that means to abandon yours. Anyway, aside from my vague interpretations, there's some understanding of the story in the visuals as you travel through buildings, caves, mountains and a spaceship. Texturing is generally decent, I really liked the deep blue water and grass textures as well as trees and little details here and there, like the damaging sector in the cavern map, hard to see though. The first view of the spaceship's interior is neat, the cavern's connections too. There's plenty of weird/nice new sound effects, and apparently more custom music than maps though, one more reason to wonder what the author used to have in mind for the rest, they all sound particularly fitting. As said above, visuals are solid as long as they give you a clue of where you are. The layouts however, not so much. I did appreciated the distinctive floors simulator in the last map, for example. It's the way the maps interact with progression. I wouldn't call them "puzzles" exactly, but it's important to explore the most of the maps if you want to complete them. Even more from pistol starts, which are doable but possibly not what the author thought of. Things like the slow tall lift in map 06 which you'll have to take more than once to grab resources, or the boring mini-rooms in map 04 that don't have a purpose whatsoever, could maybe bring down players who chose to start each map separately. It's kind of unbalanced, if you consider in the first map you can drown in ammo, but some of the later levels require some weird decisions in order to kill everything. On a positive side, maps take little time to solve and your only obstacle will be to identify mandatory fake walls and secrets. The combat doesn't precisely pose any real pressure, that is if you take a good look of the new sprites. Of all of them, the pinky/spectre replacement is the most outstanding, a sort of carnivorous creature that chases you underwater. It's a bit of a dickish design, specially the "spectered" version, since they aren't visible until they emerge to bite you, but still a cool concept. Another interesting sprite is the floating parasite, in the place of the lost soul. There is a (dead maybe?) version too. It didn't take long to realize they explode from a hit, much like barrels. Weapons have a new form too, their behavior is the same, and they're decent in general. I assume because the mapset is incomplete, not all of the beasts make a presence, and some barely register. A pity, but what can we do... Secret-wise, well it's an obviousness to say a few of them are intentional to exit the maps, that used to be a common design choice in the earliest era of mapping. My advice is to check the automap frequently, and treat walls as if they aren't all solid. It's nothing too intricate, though. Also expect the unexpected, because a few require to walk on a certain linedef or push a random wall, I could access some and others not. The content inside of them was, surprising. Overall, it wasn't that bad, as a partial conversion it offers some decent content, to say the least. I don't know if to recommend this thing, it hasn't aged well at all, and it obviously failed to become a "classic". However, fans of old-school story-based wads could have a good time, I suppose. Anyways, my rate is 5/10.
  12. Guest

    The Mouth of Death

    Version

    14 downloads

    A three map mini-wad put together in 3 or 4 days over a few months. You start in hell, fighting from The Mouth of Death before plummeting to Earth and carrying on the fight through a small network of caves and a tech-base. Difficulty steps up a whole rung between each map, although supplies are plentiful enough to get past the challenges presented. Nothing huge or amazing, but a nice few maps to have a quick blast through. Jumping and crouching are turned off as they are un-needed, and this wad is pretty much an oldschool one.
  13. Guest

    Diet 32in24

    Version

    84 downloads

    High-detail playtested non-buggy single-player maps in a nice, half-sized package. Now you, too, can experience the 32in24 diet! map01 - Labs of Torture layout by Impboy detailing by kuchikitaichou map02 - On Two Sides layout by The Green Herring detailing by Impboy and daimon map03 - Ronald Reagan Memorial Mini-Hall layout by Goatface detailing by kuchikitaichou map04 - Some Crappy Theatre layout by ClonedPickle detailing by kuchikitaichou map05 - The Birdman of Texas layout by Shaikoten detailing by Butts map06 - Some Crappy Mall layout by ClonedPickle detailing by RottKing map07 - The Barons' Hideout layout by Dr. Zin detailing by Impboy map08 - Theme Unknown layout by Shaikoten detailing by ClonedPickle map09 - A Walk in the Park layout by kuchikitaichou detailing by Impboy map10 - Satanic Base layout by Ajapted detailing by Impboy map11 - Tetris Revenge layout by mid detailing by esselfortium map12 - City of Tarnation layout by Kassman detailing by Macro11_1 map13 - McDonald's Grease Processing Plant layout by RottKing detailing by brinks map14 - The Hellevator layout by Impboy detailing by daimon map15 - Pest Control layout by kuchikitaichou detailing by Impboy map16 - The Million Dollar Pyramid layout by The Green Herring detailing by Kassman
  14. Guest

    Minigun from Zombie Doom

    Version

    21 downloads

    Due to the recent death of Zombie Doom, I've set out to create a series of weapons patches based on some of the weapons from the Zombie Doom beta. Al was cool enough to let me do this, so enjoy! This patch changes the chaingun into a cool looking Terminator 2 style mini-gun.
  15. Guest

    KINGME.WAD

    This is dated May 1995 and it's terrible. It has an aggravating start which drops you immediately in some slime. Although the concept seems to have promise (a hub-based layout with four mini-areas), the execution is awful. The nadir is a pair of 3x9 instant kill teleport grids you have to navigate with the automap - but even then you have to magically know which is the correct path. Includes the worst cover of "Smells Like Teen Spirit" I have ever heard.
  16. Guest

    Robot Junkyard Workshop's Doom Pack

    Version

    27 downloads

    Something of a mini-episode, this .WAD is a collection of nine original Doom 2 levels designed for single-player and co-op play. (Sorry I didn't give this collection a cool name) Styles vary among base/subterranean/semi-hell themes, and I strived to keep a steady and consistent up-down, up-down pacing to the action and difficulty, including traps, secrets, and monster/item placement among (more or less) non-linear level layouts. Levels were authored sporadically over the course of 2011, to the end of December 2013, and touched up a little bit more before this release. Comments and criticisms are welcome and encouraged.
  17. Guest

    Star Wars: Chibi Rebellion v5.0

    Version

    105 downloads

    Star Wars: Chibi Rebellion is a semi random hub based mini-adventure. Each session is built using a pool of maps to give a different experience each time. Each hub culminates in a final map the contains your mission objective. Once completed, you can begin a new mission retaining any weapons & bonuses you gained on the previous plays.
  18. Guest

    MAV2D

    Version

    2 downloads

    This is the first level of what will be a two or three level mini episode based on ideas developed in MAVERICK.WAD, which everyone said was beautiful but too big and ammo-poor for two players. Instead of putting all the neat ideas into one big level, I am breaking them up by episode. E1M1 is the Arena, with some surrounding corridors and a central hide&seek a little like the one in E1M4 which seems popular.
  19. Guest

    Bridge1.wad

    This is dated October 1996. You fight 82 monsters in a fun, James Bond-style military base. It's entertaining, and despite the small size it feels substantial, like a mini adventure. Suffers a bit from a damp ending (the "boss battle" is some way before it, although you have to dodge past at first), and the design work is only so-so, and it's not really all that long, but overall this is pretty good.
  20. Guest

    Callisto Anomaly

    Version

    45 downloads

    A five-level mini-episode with a time-travel element. One of the maps is based on actual plans of the Romans baths in the city of Bath, England.
  21. Guest

    Run darn you RUN

    Version

    29 downloads

    THE STORY OF RUN.WAD- As you were cleaning your shoes one day, you did something you never did before: you ate breakfast WHILE cleaning your shoes! Yeah! You are such a rebel! So with one hand you cleaned the shoe by holding the tongue of the shoe with your 4 fingers and your thumb scrubbed the shoe with the rag. The other hand, you where holding your chocolate sandwich and munching away on it. Then, as if your creative mind was in the zone, you had another equally brilliant idea: Eat and clean shoes with the ONE HAND! So you held the shoe the same way as before, except your palm was rubbing the shoe with the rag and your thumb held the sandwich against the shoe. "Man, I gotta patent this!" you think. Then, from that same creative lightning bolt that got you the first 2 times, you get another equally brilliant idea: Why don't I EAT my shoe! So you drop the half eaten choc sandwich and you start to eat the shoe. First the laces, then the hard base, and then the rest of it. 10 minutes after you eat the shoe, some shoe being materialises infront of you. "YOU!" says the shoe being, who points his withered hand at you. "Y...yes?" you murmer. "You stand accused of eating my people!" "What?" You are quite startled, seeing this shoe shaped creature. "You ATE, thats right ATE- not hurt, mistreated- but ATE one of my fellow brethren" "Oh... sorry! I didn't mean to! Honest! I... I was just trying out something new!" "Then try water polo, get a job in tourism- Things like that are something new, NOT CANABALISING A SHOE!!" You feel ashamed all of a sudden. This shoe creature had a point. "I feel bad, shoe monster sir, how can I make it up to you?" "Hmmm..." The shoe creature thinks. "I have just the perfect idea..." "What is it?" "You must prove yourself worthy of forgiveness. You must face... THE TEST!" "Test?" "Yes, one that will make you learn to LOVE MY KIND!" Suddenly your world explodes with light and you are transported elswhere, to some other reality, with a long hallway infront of you with lights on the ground and ceiling. You can't inspect the place much, because suddenly a whole batalion of skiny skeleton freaks magically appear behind you. "...RATS!" you shout as they start shooting mini comets at you. You turn, and run. Run run run. No stopping to smell the roses. 'A test that will make you learn to LOVE MY KIND!' said the shoe creature. And perhaps, if you survive this place, you may indeed love the shoe again, as you look down at the ends of your feet and see what helps you run.
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