Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for 'anime' in files.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Classic Doom
    • Doom General
    • WAD Releases & Development
    • Doom Editing
    • Source Ports
  • Classic Doom Special Interest
    • Speed Demo Submissions
    • Multiplayer Doom
    • Console Doom
    • Freedoom
  • Newfangled Doom
    • Doom Eternal
    • Doom 2016
    • Doom 3
  • Misc.
    • Everything Else
    • Creative Works
    • Doomworld News

Categories

  • idgames
    • combos
    • deathmatch
    • docs
    • graphics
    • historic
    • idstuff
    • levels
    • misc
    • music
    • prefabs
    • roguestuff
    • skins
    • sounds
    • source
    • themes
    • utils

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 368 results

  1. Version

    401 downloads

    I decided to make this after seeing Nitroactive's take and being disappointed by the fact that Crash didn't animate. I also went a little overboard along the way so there's a Crash variation to replace every monster.
  2. Meril

    Da Crypt!!

    Badly made map from over 23 years ago. Made of mostly ugly angular maze. I found few HOMs serving as teleport. Gameplay is bad. A lots of backtracking, monster encounters are dull (with litteraly pair of exceptions). The only pro is chaingun replacement. But new sounds are like most of replacment of that era. PS. Don't even bother with .deh file. It changes something with pistol animation, but you rather won't use it, because chaingun is on a start. 1.75/5*
  3. yakfak

    TOONS FOR DOOM 2

    i personally want to see as many cartoon animals fucking in Doom as can be fit into the genre
  4. valkiriforce

    Phobos

    I was wowed by the amount of special effects on display for something as simple as vanilla Doom 2. Despite complains about the gameplay, I found myself enjoying it for the most part; it only felt a bit wonky to have the monsters teleporting in random locations which wasn't the most ideal setup for the amount of close quarters combat you'll be having in some tighter spaces. Someone could end up not having a good time with the monster placement getting randomized while it plays nicer for others. There's some dark caves and vent tunnels, and lots of wonderful little touches throughout like animated vent fans, a plane taking off, a computer running Doom II and other detail treasures. I would liken it to a Doom museum with a gameplay gimmick that may not fancy most Doomers out there, but I quite enjoyed my time exploring the world (or moon) of Phobos. I only wish it had more maps.
  5. Gato606

    Alandoguns.WAD

    Very nice mod! Nice weapons and monsters, nice details adding blood and gore graphics, also adding TERRAIN lumps for liquid splashes and additional animation frames for liquids. Pretty challenging, tho sometimes feels a bit unbalanced with some very dangerous monsters. The only down I see it's the automatic reload, I wish I could reload guns manually any time and not to wait till the magazine it's empty. By the way, nice use of resources, true they're from other different games, but many other mods I've tried do the same, even using stuff from Realm667, like the very mentioned BD :-) I give it 4.5/5
  6. Cacockcansukmycok

    Terry's Bizarre Adventure - Part 1

    LMAO Man. Best Anime ever!, would like to See the Next serie xD.
  7. Barefootstallion

    Extreme Weapon Pack

    I'm giving it three stars, because if nothing else, you have to admire the sprite work that went into it. Also the weapons effects - the way the super shotgun spins you around, the way the BFG powers up, complete with animation, and the hairbrained projectiles that come out of it. But... Playing with the mod dulls pretty swiftly. The game is virtually unplayable in any real sense with it. Unless god-mode and the weapons cheat are used, in which case, it becomes a testament to eye-rolling and not snickering. Continued play starts to build toward a sense of frustration. At first, it is funny, though. The broken nail when punching, the OCD care of the pistol especially, lend themselves to a sense of irony, one no doubt the developer aspired to convey. But they're also like a bad circus act; after you've seen them once, they grow quickly stale with further viewings. It is a novel mod, but one whose novelty runs very thin very quickly.
    Sincerely, after hearing that this mapset was dull and crap, i was expecting typical 90's style oddeness, but i found it really entertaining, fun, and even with some nice visuals. Some maps have an identity crisis as they don't know if they are techbase, starbase, corrupted base or hell, this happens from map01 to map11, but this aesthetic is shown during all the mapset, so it is cohesive in some way and don't know why there is a neat TNT feel to them, maybe its the vague realistic absstract combination of the maps. There are also some higlights on other styles, like medieval, city and even a pyramid. Real drawback here are the IOS fights, i don't like them much. Not a good idea hidding a switch behind an animated texture. But aside from that, they are quite fun and interesting. Oh, Spaceswitch, that map with all the switch traps is totally bad, clues are needed with maybe something to confuce the player about what is the correct one. Right now its a try and fail excercise that is easily beatable with savescumming. I have a really fun time playing this megawad, its not the best mapset out there, but is really entertaining and way better than many oneman megawads that i played from the same time period. Also, its @pcorf first release when he was a teenager, and for me its totally a success. Good job, Paul! I read there is a probability to make, someday, an improved zdoom version. I think its alright as it is, maybe just rearrange the maps so they have a better cohesive progression.
    I don't know how to safely remove unused stuff from wads without SLADE, so I'm sorry that it was so big. SLADE would only remove ~1MB of stuff. I probably did it in the wrong order or something. Even though I did each of the options like 5 times. :( I don't really have anything to say about the wad itself, sorry. edit: An updated version fixing an animated flat also happens to have all the bad stuff removed. (thanks to Myst.Haruko) edit edit: The updated version has been uploaded, redownloading the wad will give you it
  8. fraggle

    Doom 2 Minor Sprite Fixing Project v1.9

    In development for some time now, the sprite fixup project provides subtle fixups to minor bugs in Doom's sprites and their animation, and also adding the long-missing full zombie rotations, all with an obsessively careful eye for detail and in a way that carefully respects the original game and gameplay.
  9. Doomkid

    System Vices

    This wad is a really interesting experience overall, so I'll start with the one aspect that lets this episode down a bit: the mapping. Despite having some really interesting design concepts here and there, they're all separated by stretches of Wolf3D-level mapping, long 64-wide corridors with not a whole lot going on in them. That said, credit needs to be given where due: There are some awesome spaceships, structures and faked room-over-room illusions that are very effective. The spritework is a bit rough, as to be expected from a 1996 project, but certainly not to the point of looking bad. I think the grittiness arguably adds to the experience in a way, and it's all certainly done with a degree of style and cohesiveness despite the roughness and I think that bares mentioning. Things are effective at being offputting: the weird little "dead lost souls" lying around whimpering their last breaths that you need to shoot and blow up almost make you feel some pity.. almost. There are also textures that show these strange little creatures trying to break out from behind the rocks - it's very 90's and only has a few frames of animation, but it adds immersion and is just a damn good touch. The actual textures have an element of grit to them, but they succeed in giving this map a very unique and memorable vibe. Coupled with the music - which is the area where this wad really shines, imo - I just genuinely felt unsettled at certain points, especially when that MIDI on map02 looped as I was finding my way around. It's what I'd call anxiety music - there are really interesting and groovy beats spaced out between long uncomfortable stretches of ambient noises and such. It's all done extremely artfully on that side of things. Overall, fans of classic partial conversions should enjoy this one, it's certainly worth the ~1.5 hours it will take to beat it. Better wads exist and the mapping can be "meh", but the other unique elements help to carry the experience and make it worth your time, if only once.
  10. whirledtsar

    Crimson

    I wanted to like this since it purports to be Doom 64-inspired (a game I love), but unfortunately it doesn't hit the mark at all. Very few stock Doom 2 textures have been replaced. The monster sprites are all D64 rips, but only some of the sounds have been changed. The weapon sprites are rips too, but their animations are pretty poor. And overall it fails to capture the atmosphere of D64, having a rock & roll MIDI soundtrack and almost all bright lighting. Beyond the failure to emulate D64, the level design is simply not fun. There are way too many doors, half of which require a switch yet have zero distinguishing features - meaning you'll constantly be stopping to open doors, half of the time not even being able to progress. And the switches to open those doors are in completely random locations, meaning you never know exactly where to go next - just that you have to backtrack somewhere. Overall not at all an enjoyable experience.
  11. Guest

    Simple Mirrored Monsters

    Version

    646 downloads

    This is a mod that provides mirrored death animations for Doom and several other IWADs. It also provides colorized blood for Doom, Freedoom, Hacx, and several Doom megawads. It makes no changes to gameplay at all in the IWADs or megawads that the included files are compatible with. Usage is simple: Load only one of these files, and load it after whatever WADs you want to use. Files other than the one for Doom can be found in the "extras" folder. For Doom or Doom megawads use the "Doom" file, unless a specific file is provided for that WAD. Hacx, Heretic, Hexen and Strife have their own files for mirrored death animations as well. If a WAD includes custom monsters it will not work as intended unless a compatible version of one of these files is used with it. This is a list of the included files: (IWAD) Doom: smm4doom.pk3 (IWAD) Freedoom: smm4frdm.pk3 (IWAD) Hacx: smm4hacx.pk3 (IWAD) Heretic: smm4hrtc.pk3 (IWAD) Hexen: smm4hxen.pk3 (IWAD) Strife: smm4strf.pk3 (Mod) Ancient Aliens: smm4aans.pk3 (Mod) Bloodstain: smm4blds.pk3 (Mod) Elf Gets Pissed: smm4efgp.pk3 (Mod) Resurgence: smm4rsrg.pk3 (Mod) Scythe 2: smm4scy2.pk3 (Mod) Strange Aeons: smm4stas.pk3 (Mod) Valiant: (also Sawdust) smm4valt.pk3 Death animations and corpses have a chance of being flipped horizontally, or "mirrored". This allows for visual variety after clearing out a horde of monsters. Additionally, in Hexen "Poison Mushrooms" can flip after bursting, and in Strife both wooden and explosive barrels can flip when destroyed. Hexen's "Ice" deaths can flip, as can Strife's "Fire" and "Disintegration" deaths. All monsters can "flip", with a few exceptions: In Doom: Pain Elementals (to prevent changes to release of Lost Souls; the monster and its death animation are too symmetrical to need flipping, anyway) In Heretic: D'Sparil (final boss; mirroring unnecessary, potential to break scripting) In Hexen: All bosses In Strife: All bosses, the Inquisitor (the Inquisitor drops an arm when destroyed, this is done using a "Restricted Function" and cannot be mirrored; to flip the corpse would only highlight this, so it isn't flipped either) In Elf Gets Pissed: The Annabis In Strange Aeons: All bosses, and others (the "Starspawn", the "Spidergods" and Leng Spiderlings, due to issues with using "A_SetScale" on them; A_SetScale is used in DECORATE to change their visible sprite size in-game, using it to "flip" them must also reset their "size" so they cannot be shown as the correct size AND be mirrored, sadly) As for "colorized" blood: In Doom: Cacodemons have blue blood, Hell Knights and Barons have green blood, Spectres have matching "fuzzy" red blood, and Lost Souls don't bleed. In Freedoom: "Cacodemons" bleed red, Worms bleed yellow, "Spectres" bleed "fuzzy" yellow, "Knights" have tan blood to match their color-scheme while "Barons" have white, both Lost Souls and Pain Elementals do not bleed. In Hacx: Thorn Things have green blood. In Ancient Aliens: "Stealth Alien Troopers" have purple blood. In Valiant: Cacodemons bleed blue, Spectres have fuzzy blood, and Lost Souls have no blood, but all other monsters bleed red. (Note: Crushed corpses will automatically match their new blood colors, but that is actually a feature of the ZDoom engine, not this mod.) As for other mods, these are not intended for use with mods like Brutal Doom, Beautiful Doom, etc. Those mods provide more extensive alternatives to the functions of this mod, which is intended only to provide a light enhancement to the game. This mod is fully compatible with Revenant100's "Doom 2 Minor Sprite Fixing Project" and "Heretic Minor Sprite Fixing Project": Load the files for either of those, then a megawad if desired, then this mod's matched file. (if you also want to use NightFright's "gzd_brightmaps.pk3" put it after the sprite fix) A suggested loading order: D1SPFX18.WAD or D2SPFX18.WAD or HRSPFX10.WAD D1DEHFIX.DEH or D2DEHFIX.DEH gzd_brightmaps.pk3 "Optional megawad of your choosing" "A matching file from this mod" "Only with Heretic sprite fix: HRWIDE10.WAD" BONUS: Also included in the "bonus" folder is an alternative to the main versions of this mod: "Simple Colored Blood" which only includes the changes to blood colors in Doom, Freedoom, Hacx, Ancient Aliens, and Valiant. To use these, just load one of them instead of their "main version" counterparts. File list: (IWAD) Doom: scb4doom.pk3 (IWAD) Freedoom: scb4frdm.pk3 (IWAD) Hacx: scb4hacx.pk3 (Mod) Ancient Aliens: scb4aans.pk3 (Mod) Valiant: (also Sawdust) scb4valt.pk3
    The weapons are too weak and obscure most of the view. It's more anime than furry. I'd rather be playing original doom than this, which means this is neither enjoyable nor innovative. There have been a few 'heh' moments and a flew clever parts (blowing up TNT in mines), but other than that, it's just confusing and boring.
  12. whirledtsar

    Wolfen

    Excellent adventure with a dark atmosphere, cool architecture, and fun gameplay. The level/puzzle design is well-done, with engaging puzzles across multiple maps and interesting spins on the traditional locales (eg. the fire level is a mountain on a sea of lava). The whole wolf theme was also unique and interesting. It was very helpful that completing everything necessary on a map resulted in the message "Map completed", preventing unnecessary backtracking. Unfortunately I didn't acquire enough aeon mana to unlock the aeon attack, but I did get enough to unlock the aeon passive (regenerating mana for the mage), and it was very useful. The new enemies & bosses look good, although they aren't perfect. There are a couple of oversights like how the wolves lack a death animation or the ettinwolves lack most noises. The best enemies were probably the statue bosses (who totally took me by surprise), as they were complete, fit best with Hexen's artstyle, and filled a unique role. Unfortunately, the flame mask and ruined town puzzles do not work properly in newer versions of GZDoom, so you'll be forced to noclip to complete both of them if you start the game not in an older version. That isn't the author's fault though, so it's not a criticism.
  13. DoctorGenesis

    Before the Nightmare

    An extremely well made MEGAWAD with difficult enemies, well designed maps, good animation, original midis created by one man alone in a garage, great decorate enemies that simply put SkullTag's monsters to shame, epic effects, well-scripted cutscenes that weren't even worth skipping, great voice acting and amazing gameplay. PROS: Map design was clearly done by an intellectual with OCD. Voice Acting so great that it puts Hollywood to shame. Lighting effects that make the latest Unreal Engine look like shit. Cut-scenes that put some of the greatest, most epic movies to shame. Great, addicting gameplay that makes Quake 3 Arena seem dull by comparison. Amazing, well designed, original monsters. Great music that is amazing compared to the PSX Doom OST. CONS: Didn't win a Cacoward. Doesn't have a sequel. Simply a ten out of ten review from me. This is like Alien Vendetta combined with the epic book, War and Peace.
  14. billymaize

    Chosen 1.33

    Pros: -Theme and atmosphere are top notch. -New weapons are fun to use and very creative. -Extremely high quality texture and sprite editing. Can't commend them enough for this. You can barely tell you're playing DOOM. -Level design is great overall, no maze-like levels or puzzles that take eons to solve. Cons (mostly trivial): -Story is really simple, kinda dumb, and frankly unnecessary, but it doesn't get in the way too much. -For me, very hard to read numbers on the HUD. I couldn't tell the difference between 4s and 9s, for example. -Very scarce health pickups and too many armor pickups, I often found myself at 1 health and 200 armor. -Second phase of the end boss fight was pretty difficult to figure out, cool idea but could've been shown to the player better. -Hard to tell when you're actually hitting an enemy with the bow/axes. Seems like they'll only do their pain animation and lose some blood half the time, and the other half, you get the *ting* noise that normally plays on a miss, but you actually did hit them. Overall, great wad that is very much worth your time. It's obvious that a lot of hard work and love went into making this.
  15. Guest

    Mechatron

    Version

    288 downloads

    Final version features modified heating-cooling system and works fine in coop game. Mod idea and most of the sounds originally by WildWeasel. He hadn't yet finished his mod at that moment, nd I borrowed his idea (with his permission). This mod puts the doomguy into armored assault mecha with 5 weapons, 1000 armor points which absorbs 100% of the damage until it's compromised, and has unique cockpit and crosshair for every weapon. The mod is meant to make you overpowered, so don't play it if you don't like it. And watch the heat meter! Its maximum is 100 and it can prevent you from shooting. Better read story.txt for more information about UAC Armored Combat Suit. In addition the mod turns caco's blood to blue, hellknight's and baron's to green and also contains animated blood decals I used in Beautiful Doom.
  16. Guest

    Klingon Honor Guard Textures

    great texture mix, animations, brown, gray, tech, wood, stone, ...
  17. Guest

    Tele-Direct Atlantic Doom

    Version

    20 downloads

    These files will (hopefully) serve as a replacement for the previous version of Tele-Direct Atlantic Doom I uploaded to this site previously. TELLY.WAD Replaces MAP01 of Doom2 with a layout of my employer's office. I have improved the appearance of the computer workstations (They now look much more realistic) I've also replaced the Imps with a sprite-animation sequence of Telly, our company mascot. TD2.WAD, TD4.WAD, TD6.WAD Used to customize layout so it resembles office. Directions for use: Unzip all files into your doom2 directory- To start playing, type TELLY at DOS prompt.
  18. Doomkid

    The Weapons Resource Wad

    It's a bunch of guns ripped from Duke, Shadow Warrior, etc and slapped into Doom, half of them are kinda dodgy in terms of animation. The magum literally grows in Doomguy's hand as he fires.. I thought this wad was amazing when I was younger, but it hasn't aged well at all.
  19. Memfis

    bluplayr.zip

    Replaces green marine with a blue one. There are some stray brown pixels on his left leg, looks OK otherwise. Interesting death animation with changing colors.
  20. Dimon12321

    ZOMBIES

    I don't like this WAD that much. Despite the fact it throws you to a different universe outside Doom, it's not well made! The levels are maze-like and it makes you often think "Where the hell am I supposed to go?". Maps 9 and 10 had made me open the WAD in GZDoom Builder and check the route and needed keycards. Map 6 even shows a giant arrow on the automap to show where the exit is! Lots of rooms don't have any furniture or any other stuff, like the author was sick of mapping every room in each level, but sometimes it would be nice to see a notable decoration or an object that identifies a room. Military Base looks very domestic. On the other side, it provides some creativity, like going from one floor to another. You're teleporting to a different area of the map, but you think you're on another floor. The enemies are not that hard to kill. They are different zombies, armed people and civilians. There is a girl holding a zombie's head and it bytes you!?? She is probably out of her mind. Since it's made for regular Doom 2, this WAD goes out of realism since everybody is trying to kill you and only you! These civilians are just hanging around zombies and feel safe. So concerns armed people too! What kind of zombie apocalypse is it?? I can assume that policemen are changed because, when you deal enough damage, they became blue and bloody, like they are walking deads with pistols. But what's wrong with other people? Why they are not being attacked by zombies unless provoked? Also civilians roar like a cyberdemon when they spot you - that's confusing. Blue cops sometimes drop a rifle, but they are not armed with it. Looks like these are layouts from Doom 2, and they are actually sergants from Doom, but with changed sprites. BTW, there are also boxes which you can move by shooting them and block a pass for zombies. Unfortunately, they are almost useless. Sniper rifle acts like a shotgun. Bazooka is weak: it kills 2-3 zombies at best and sometimes can't kill a human. Why not provide less rockets, but make every shot more effective? Also there are no digging animations. I know it was made in 1997, but the overall quality is low. P.S: I wish there would be a decent zombie apocalypse WAD since you can put friendly bots, cutscenes and dialogs in a WAD.
  21. Guest

    DEHACKED Revenants

    Version

    23 downloads

    Three small, vanilla-compatible, not-entirely-serious DEHACKED mods I've made. Revivant: Archvile resurrects everything as Revenants. (including other Archviles, Cyberdemons, Spiderdemons, Nazis and Keens) In addition, Pain Elemental spits Revenants. In addition, Revenants are slightly more aggressive. Side effect: Revenants leap towards you while being resurrected, and they may infight if they bump into each other in that moment. Another side effect: Revenants appear translucent in source ports than allow translucency (technically, they replace Lost Souls). Skel_op: Makes Revenants overpowered, but still reasonable to be seriously (?) used in maps: Double health, double aggressivity, quadruple speed, instant melee attack, shoots 5 missiles in a row, shorter pain animation. Op_reviv: Anybody wanted to use the abovementioned 2 patches together? Sorry, they're not compatible if you simply load them together. But this patch was specially made to act just like that. Revenants have all of the traits from both Revivant and Skel_op.
  22. seed

    Doom the Way id Did

    Here goes yet another wad. I don't have much to say about this wad to be completely honest. It follows the design of the original Doom quite closely, and so does the gameplay, therefore it does reach its goal of making episodes that could be easily mistaken for levels created by id itself. I don't have any maps to dislike or hate, and like in the original game, my favorite levels are mostly from E3 due to the surreal look and great use of colors. It also includes a custom background and start/end mission screens. Not mind blowing and cartoony looking but still nice enough, and they're also animated. Beside the cartoony look, there's no real complains to be made here. It doesn't feature new music, which is something I expected to see in such a project, but oh well. The only reason it doesn't get 5 stars from me is the fact that, especially in E1 from what I managed to see, there's quite a number of misaligned textures which had become a bit irritating at some point when I started noticing them more and more, and did this unwillingly, which means they're quite obvious during normal play (without looking specifically for them). And there's no E4, but perhaps I'm just asking for too much here as this was probably beyond the scope of the project since neither Thy Flesh Consumed nor No Rest for the Living from Doom 2 were part of the original games at release but added at a later time. All things considered, it's a great wad and well worth your time, but with some visual annoyances. Otherwise, no serious bugs or flaws.
×