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Found 266 results

  1. Psilli

    Decade

    Great level design and fluidity. Recommended for anyone looking for a challenge and lots of chaos. For extra fun/difficulty, play with Project Brutality or Brutal Doom. :)
  2. Yousuf Anik

    Base Ganymede: Complete

    One of the best Doom 1 megawad ever! I've been playing this (with Brutal Doom mod though haha :D found it just perfect for this megawad) for some time and I say that each map here has unique design and environment. All maps serve good gameplay, not so easy, not so hard. A 5/5 for sure!
  3. Juza

    ACS Arcade

    Works with Brutal Doom
    This wad didn't age well. It's too simple, too easy (easier than vanilla) and pretty boring by today's standards. However, some of the latter levels are quite fun and the boss level is interesting. Mod compatibility: Fully compatible with Brutal Doom or Project Brutality.
  4. Xouman

    Hellbound

    The Real Doom 2 Is Here :) I played it with Brutal Doom,it was fun ! Hellbound is better than the Original Doom 2 to me,big maps,excellent level design,varied gameplay and atmosphere maps after maps,i think that some levels went further than what the engine could display. Sometimes there is also a Doom 3 feeling about the enemy encounters,the rooms with less light or totally dark ones,i liked that mix of old school doom and sometimes more modern doom,so excellent work. Hellbound is a must play,one last thing,i couldn't play the last level,it was laggy as hell,even by changing things,it was still laggy and unplayable.
  5. Origamyde

    Runnin_D

    An absolute gem for the ages. Even more groundbreaking than Brutal Doom, even more memorable than NERVE, Alien Vendetta and Saturn X reunited ! 10/10.
  6. I Drink Lava

    crusades.wad, Issue 1.

    crusades.wad is one of the finest vanilla Doom experiences ever created. It's just a set of really well-made, well-paced maps filled with striking details and brutal, punishing difficulty. No huge mazes, convoluted switch hunts, or artificially inflated monster counts, just good ol' fashioned Doom level design. 4.5/5
  7. Xouman

    Going Down

    Ok...so it was fun and frustrating at the same time and we are forced to have strategy to progress on some maps and i liked that,because a lot of time i was like "Damn Mouldy you like to see people suffering that's sadism haha",i even laughed hard on some traps or on some deaths,yes we die a lot,it's old school hard doom gameplay,it's not for everyone,you are warned. Nice concept of small/very small maps and going back to the elevator to finish the level,it reminds me Blake Stone. It's challenging on UV and with Brutal Doom.
  8. DoomShark

    Hell Revealed

    Nothing fancy here! Just another slaughter maps in which you keep reloading saved games until you figure out a plan to beat the map. As if the slaughter is not enough, in later maps you'll face ghost monster which you cannot kill!! I played this at UV + Brutal DOOM.
  9. Teo Slayer

    Hellbound

    I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
  10. aargh

    Ancient Aliens

    Skillsaw is a genius. This is a legendary megawad with amazing level design, unique visual style and tones of new ideas. Levels are very non-linear, mostly arena-like. After every ten levels you lose all your weapons and start over, making berserk packs much more useful. One complaint: There's just too many teleporter ambushes. Brutal compatibility: The map pack is playable with Brutal Doom/Project Brutality, only with some minor graphical glitches, except for around three maps by the end of the game that contain too many monsters for the scripts to handle. Had to iddqd through a few encounters on those maps because FPS dropped to single digits.
  11. TheRevenant212

    Hellbound

    This wad is incredible. Could very well be my new favorite (although I still SLIGHTLY prefer Going Down). This wad's level design is amazing and if you told me Romero himself designed some of these, I would not doubt it. Genuine thought and care were clearly put into every single part of this wad and I cannot recommend it enough. Stop reading this review AND GO PLAY IT! Also, I highly recommend playing this with Brutal Doom. It adds a lot to a already amazing experience!
  12. SlayerOGames666

    Terry Sux

    I have a few questions for you: 1. Why did you think of doing this? 2. Was it really nescessary? 3. Did you just slap a terrywad with a beginning together, play it with Brutal Doom, and call it good? 4. Is your bare snap locked?
  13. Guest

    Gasoline-Powered Chainsaw 1.1.1

    Version

    158 downloads

    This is a small Doom/Doom II gameplay mod that utilizes ZDoom derivated ports' DECORATE functions (GZdoom, Skulltag, Zandronum, etc.) to change the behaviour of the Chainsaw. It includes .pk3 files for Vanilla Doom as well as popular mods (currently Beautiful Doom 6.1.3.1 Zandronum, Beautiful Doom 6.3.2, Project Brutality 2.0.3a, Project Brutality 3.0[Jan 21, 2018] and Brutal Doom v21[Apr 25, 2018]).
  14. DoomShark

    Scientist 2

    - Map design is very good and attractive - Fun to play as gameplay is very good too - Not very challenging even at UV difficulty + Brutal Doom - I wish it was a complete 32 maps wad, But it only has 20 maps and the other 10 maps are multiplayer only maps
  15. Walter confetti

    Clickbait

    A bland jokewad parodizing somehow the clickbaiting youtube videos based upon videogames half-assed "facts" like "If you play BRUTAL DOOM at #3 AM while drinking #SODA, you'll open a hell portal that spawn PEWDIEPIE that gives you a KISS TO THE CHEEK, a caress and 10000000 $ in FORTNITE MERCHADISE!!!!!1!1!!"... yeah that type of videos. However the Doom representation of this phenomenon is just a large picture of some sensational stuff, the floor lowers while hearing The Demons from Adrian Pen SLOWLY just for showing a "please subscribe" epileptic animation wall, then when you reach the wall, a monster closet opens working as a jumpscare filled with screaming commenters / revenants. Bah.
  16. Guest

    Junction Station

    Version

    36 downloads

    This is my first released map. It's a random tech base level with medium length and difficulty. I took inspiration from Doom, Doom 2 and TNT Evilution maps. Since it's a vanilla map, you can play it as intended or with your favourite mod (e.g. Complex Doom, Brutal Doom, etc), but expect some balance issues if you play with a mod.
  17. Hellektronic

    Icarus: Alien Vanguard

    I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay. I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol. But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
  18. Nems

    ArmageDoom

    I really wish Sgt. Mark IV would come back to this one day and provide a polish update as, for me at least, the missing textures and things combined with the early game hitscan bonanza really kill the enjoyment of this partial conversion. In its current state I can't really recommend it to anyone except for those who are curious and want to see what Mark did before moving onto Brutal Doom (not to mention see what may have been the inspiration behind Brutal Doom before Brutal Doom became a thing).
  19. Bellaco

    Moonblood

    Is amazing with project brutality + PSX Doom Music Mod .... Thanks.
    This garbage doesn't work with Brutal Doom
  20. marco.nadal.75

    Object "34": Sonar

    This map will take as long to complete as an episode of original Doom. It is VERY ornate and convoluted, and somewhat directionless. I played with latest Guncaster (1.777) and latest stable GZDoom (4.5). It took me nearly 2 hours. I still don't know how to get the yellow key without jumping. I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod. There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.
  21. kawadec

    Doom 64 for Doom II

    Played through this a while back via GZDoom, going in with the expectation that this wasn't going to be the spooky ambient experience of Doom 64, but rather a re-interpretation of if this came out years prior as, say, a Doom II expansion of sorts. And for what it is, big thumbs-up on the execution, as it does all feel like what Doom 64 would have been like if it was made with Doom II's engine, assets and visual/musical presentation. We even have some creative QoL improvements that I wish were in the original, such as dioramas near some specific switches showing exactly what hitting it did in another room. Of course the lack of 64's scripting capabilities and the such make some parts of various levels different by necessity, but the workarounds to keep a similar experience work pretty well. One example that stood out to me is the opening area of Dark Entries. Normally going into the large room at the start triggers a volley of homing fireballs you have to take cover from; you don't have that here, and instead there are multiple monster closets full of Revenants that open one by one as you progress through the level and have to cross back through that room again. Creative stuff. The Absolution got a particularly interesting overhaul, with three side areas you now have to figure out your way through to get skull keys to turn off the spawners in the final arena (a replacement for the demon artifacts of the original). Of course, one of the selling points of 64 was the scarier atmosphere and visuals compared to the previous entries, so I could see the lack of that being a deal-breaker for some. Meanwhile for the Doom II fans they may expect levels that get as crazy in enemy count as those of Hell on Earth, and may be disappointed that 64 even in this incarnation doesn't quite do that either, and is a little more prone to making you backtrack and figure out puzzles. But those who have played the original probably already expect that, and if you know how those levels go you'll find the same flow you knew from before. It's all personal taste whether that's your jam or not, but if it is then this is certainly a fun romp through the levels, in a familiar yet interestingly different flavor. One additional pro for this wad I'd like to point out: for those who like to throw mods onto their Doom experience, one of the tricky things you may have run into when it comes to other ports/remakes of 64 (GZDoom 64, Brutal Doom 64, Doom 64 CE, etc.) is trying to get them to play nice with mods intended for Doom II wads. Depending on the mod, something always seems to break or glitch out when you try to apply your favorite gameplay mod to 64's levels. So having a version of the levels made all from Doom II assets is great to have from a compatibility standpoint.
  22. dead account

    Submerged Revenge

    I rather play Brutal DOOM, Better than this crap
  23. Combinebobnt

    100x

    but does it work with brutal doom?
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